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1 | #ifndef __gl2_h_ |
2 | #define __gl2_h_ | |
3 | ||
4 | /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ | |
5 | ||
6 | #include <GLES2/gl2platform.h> | |
7 | ||
8 | #ifdef __cplusplus | |
9 | extern "C" { | |
10 | #endif | |
11 | ||
12 | /* | |
13 | * This document is licensed under the SGI Free Software B License Version | |
14 | * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | |
15 | */ | |
16 | ||
17 | /*------------------------------------------------------------------------- | |
18 | * Data type definitions | |
19 | *-----------------------------------------------------------------------*/ | |
20 | ||
21 | typedef void GLvoid; | |
22 | typedef char GLchar; | |
23 | typedef unsigned int GLenum; | |
24 | typedef unsigned char GLboolean; | |
25 | typedef unsigned int GLbitfield; | |
26 | typedef khronos_int8_t GLbyte; | |
27 | typedef short GLshort; | |
28 | typedef int GLint; | |
29 | typedef int GLsizei; | |
30 | typedef khronos_uint8_t GLubyte; | |
31 | typedef unsigned short GLushort; | |
32 | typedef unsigned int GLuint; | |
33 | typedef khronos_float_t GLfloat; | |
34 | typedef khronos_float_t GLclampf; | |
35 | typedef khronos_int32_t GLfixed; | |
36 | ||
37 | /* GL types for handling large vertex buffer objects */ | |
38 | typedef khronos_intptr_t GLintptr; | |
39 | typedef khronos_ssize_t GLsizeiptr; | |
40 | ||
41 | /* OpenGL ES core versions */ | |
42 | #define GL_ES_VERSION_2_0 1 | |
43 | ||
44 | /* ClearBufferMask */ | |
45 | #define GL_DEPTH_BUFFER_BIT 0x00000100 | |
46 | #define GL_STENCIL_BUFFER_BIT 0x00000400 | |
47 | #define GL_COLOR_BUFFER_BIT 0x00004000 | |
48 | ||
49 | /* Boolean */ | |
50 | #define GL_FALSE 0 | |
51 | #define GL_TRUE 1 | |
52 | ||
53 | /* BeginMode */ | |
54 | #define GL_POINTS 0x0000 | |
55 | #define GL_LINES 0x0001 | |
56 | #define GL_LINE_LOOP 0x0002 | |
57 | #define GL_LINE_STRIP 0x0003 | |
58 | #define GL_TRIANGLES 0x0004 | |
59 | #define GL_TRIANGLE_STRIP 0x0005 | |
60 | #define GL_TRIANGLE_FAN 0x0006 | |
61 | ||
62 | /* AlphaFunction (not supported in ES20) */ | |
63 | /* GL_NEVER */ | |
64 | /* GL_LESS */ | |
65 | /* GL_EQUAL */ | |
66 | /* GL_LEQUAL */ | |
67 | /* GL_GREATER */ | |
68 | /* GL_NOTEQUAL */ | |
69 | /* GL_GEQUAL */ | |
70 | /* GL_ALWAYS */ | |
71 | ||
72 | /* BlendingFactorDest */ | |
73 | #define GL_ZERO 0 | |
74 | #define GL_ONE 1 | |
75 | #define GL_SRC_COLOR 0x0300 | |
76 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
77 | #define GL_SRC_ALPHA 0x0302 | |
78 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
79 | #define GL_DST_ALPHA 0x0304 | |
80 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
81 | ||
82 | /* BlendingFactorSrc */ | |
83 | /* GL_ZERO */ | |
84 | /* GL_ONE */ | |
85 | #define GL_DST_COLOR 0x0306 | |
86 | #define GL_ONE_MINUS_DST_COLOR 0x0307 | |
87 | #define GL_SRC_ALPHA_SATURATE 0x0308 | |
88 | /* GL_SRC_ALPHA */ | |
89 | /* GL_ONE_MINUS_SRC_ALPHA */ | |
90 | /* GL_DST_ALPHA */ | |
91 | /* GL_ONE_MINUS_DST_ALPHA */ | |
92 | ||
93 | /* BlendEquationSeparate */ | |
94 | #define GL_FUNC_ADD 0x8006 | |
95 | #define GL_BLEND_EQUATION 0x8009 | |
96 | #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ | |
97 | #define GL_BLEND_EQUATION_ALPHA 0x883D | |
98 | ||
99 | /* BlendSubtract */ | |
100 | #define GL_FUNC_SUBTRACT 0x800A | |
101 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B | |
102 | ||
103 | /* Separate Blend Functions */ | |
104 | #define GL_BLEND_DST_RGB 0x80C8 | |
105 | #define GL_BLEND_SRC_RGB 0x80C9 | |
106 | #define GL_BLEND_DST_ALPHA 0x80CA | |
107 | #define GL_BLEND_SRC_ALPHA 0x80CB | |
108 | #define GL_CONSTANT_COLOR 0x8001 | |
109 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | |
110 | #define GL_CONSTANT_ALPHA 0x8003 | |
111 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | |
112 | #define GL_BLEND_COLOR 0x8005 | |
113 | ||
114 | /* Buffer Objects */ | |
115 | #define GL_ARRAY_BUFFER 0x8892 | |
116 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | |
117 | #define GL_ARRAY_BUFFER_BINDING 0x8894 | |
118 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | |
119 | ||
120 | #define GL_STREAM_DRAW 0x88E0 | |
121 | #define GL_STATIC_DRAW 0x88E4 | |
122 | #define GL_DYNAMIC_DRAW 0x88E8 | |
123 | ||
124 | #define GL_BUFFER_SIZE 0x8764 | |
125 | #define GL_BUFFER_USAGE 0x8765 | |
126 | ||
127 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | |
128 | ||
129 | /* CullFaceMode */ | |
130 | #define GL_FRONT 0x0404 | |
131 | #define GL_BACK 0x0405 | |
132 | #define GL_FRONT_AND_BACK 0x0408 | |
133 | ||
134 | /* DepthFunction */ | |
135 | /* GL_NEVER */ | |
136 | /* GL_LESS */ | |
137 | /* GL_EQUAL */ | |
138 | /* GL_LEQUAL */ | |
139 | /* GL_GREATER */ | |
140 | /* GL_NOTEQUAL */ | |
141 | /* GL_GEQUAL */ | |
142 | /* GL_ALWAYS */ | |
143 | ||
144 | /* EnableCap */ | |
145 | #define GL_TEXTURE_2D 0x0DE1 | |
146 | #define GL_CULL_FACE 0x0B44 | |
147 | #define GL_BLEND 0x0BE2 | |
148 | #define GL_DITHER 0x0BD0 | |
149 | #define GL_STENCIL_TEST 0x0B90 | |
150 | #define GL_DEPTH_TEST 0x0B71 | |
151 | #define GL_SCISSOR_TEST 0x0C11 | |
152 | #define GL_POLYGON_OFFSET_FILL 0x8037 | |
153 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
154 | #define GL_SAMPLE_COVERAGE 0x80A0 | |
155 | ||
156 | /* ErrorCode */ | |
157 | #define GL_NO_ERROR 0 | |
158 | #define GL_INVALID_ENUM 0x0500 | |
159 | #define GL_INVALID_VALUE 0x0501 | |
160 | #define GL_INVALID_OPERATION 0x0502 | |
161 | #define GL_OUT_OF_MEMORY 0x0505 | |
162 | ||
163 | /* FrontFaceDirection */ | |
164 | #define GL_CW 0x0900 | |
165 | #define GL_CCW 0x0901 | |
166 | ||
167 | /* GetPName */ | |
168 | #define GL_LINE_WIDTH 0x0B21 | |
169 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
170 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
171 | #define GL_CULL_FACE_MODE 0x0B45 | |
172 | #define GL_FRONT_FACE 0x0B46 | |
173 | #define GL_DEPTH_RANGE 0x0B70 | |
174 | #define GL_DEPTH_WRITEMASK 0x0B72 | |
175 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
176 | #define GL_DEPTH_FUNC 0x0B74 | |
177 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
178 | #define GL_STENCIL_FUNC 0x0B92 | |
179 | #define GL_STENCIL_FAIL 0x0B94 | |
180 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
181 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
182 | #define GL_STENCIL_REF 0x0B97 | |
183 | #define GL_STENCIL_VALUE_MASK 0x0B93 | |
184 | #define GL_STENCIL_WRITEMASK 0x0B98 | |
185 | #define GL_STENCIL_BACK_FUNC 0x8800 | |
186 | #define GL_STENCIL_BACK_FAIL 0x8801 | |
187 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | |
188 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | |
189 | #define GL_STENCIL_BACK_REF 0x8CA3 | |
190 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | |
191 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | |
192 | #define GL_VIEWPORT 0x0BA2 | |
193 | #define GL_SCISSOR_BOX 0x0C10 | |
194 | /* GL_SCISSOR_TEST */ | |
195 | #define GL_COLOR_CLEAR_VALUE 0x0C22 | |
196 | #define GL_COLOR_WRITEMASK 0x0C23 | |
197 | #define GL_UNPACK_ALIGNMENT 0x0CF5 | |
198 | #define GL_PACK_ALIGNMENT 0x0D05 | |
199 | #define GL_MAX_TEXTURE_SIZE 0x0D33 | |
200 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
201 | #define GL_SUBPIXEL_BITS 0x0D50 | |
202 | #define GL_RED_BITS 0x0D52 | |
203 | #define GL_GREEN_BITS 0x0D53 | |
204 | #define GL_BLUE_BITS 0x0D54 | |
205 | #define GL_ALPHA_BITS 0x0D55 | |
206 | #define GL_DEPTH_BITS 0x0D56 | |
207 | #define GL_STENCIL_BITS 0x0D57 | |
208 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
209 | /* GL_POLYGON_OFFSET_FILL */ | |
210 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
211 | #define GL_TEXTURE_BINDING_2D 0x8069 | |
212 | #define GL_SAMPLE_BUFFERS 0x80A8 | |
213 | #define GL_SAMPLES 0x80A9 | |
214 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | |
215 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | |
216 | ||
217 | /* GetTextureParameter */ | |
218 | /* GL_TEXTURE_MAG_FILTER */ | |
219 | /* GL_TEXTURE_MIN_FILTER */ | |
220 | /* GL_TEXTURE_WRAP_S */ | |
221 | /* GL_TEXTURE_WRAP_T */ | |
222 | ||
223 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
224 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
225 | ||
226 | /* HintMode */ | |
227 | #define GL_DONT_CARE 0x1100 | |
228 | #define GL_FASTEST 0x1101 | |
229 | #define GL_NICEST 0x1102 | |
230 | ||
231 | /* HintTarget */ | |
232 | #define GL_GENERATE_MIPMAP_HINT 0x8192 | |
233 | ||
234 | /* DataType */ | |
235 | #define GL_BYTE 0x1400 | |
236 | #define GL_UNSIGNED_BYTE 0x1401 | |
237 | #define GL_SHORT 0x1402 | |
238 | #define GL_UNSIGNED_SHORT 0x1403 | |
239 | #define GL_INT 0x1404 | |
240 | #define GL_UNSIGNED_INT 0x1405 | |
241 | #define GL_FLOAT 0x1406 | |
242 | #define GL_FIXED 0x140C | |
243 | ||
244 | /* PixelFormat */ | |
245 | #define GL_DEPTH_COMPONENT 0x1902 | |
246 | #define GL_ALPHA 0x1906 | |
247 | #define GL_RGB 0x1907 | |
248 | #define GL_RGBA 0x1908 | |
249 | #define GL_LUMINANCE 0x1909 | |
250 | #define GL_LUMINANCE_ALPHA 0x190A | |
251 | ||
252 | /* PixelType */ | |
253 | /* GL_UNSIGNED_BYTE */ | |
254 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
255 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
256 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
257 | ||
258 | /* Shaders */ | |
259 | #define GL_FRAGMENT_SHADER 0x8B30 | |
260 | #define GL_VERTEX_SHADER 0x8B31 | |
261 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 | |
262 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | |
263 | #define GL_MAX_VARYING_VECTORS 0x8DFC | |
264 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | |
265 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | |
266 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | |
267 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | |
268 | #define GL_SHADER_TYPE 0x8B4F | |
269 | #define GL_DELETE_STATUS 0x8B80 | |
270 | #define GL_LINK_STATUS 0x8B82 | |
271 | #define GL_VALIDATE_STATUS 0x8B83 | |
272 | #define GL_ATTACHED_SHADERS 0x8B85 | |
273 | #define GL_ACTIVE_UNIFORMS 0x8B86 | |
274 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | |
275 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 | |
276 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | |
277 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | |
278 | #define GL_CURRENT_PROGRAM 0x8B8D | |
279 | ||
280 | /* StencilFunction */ | |
281 | #define GL_NEVER 0x0200 | |
282 | #define GL_LESS 0x0201 | |
283 | #define GL_EQUAL 0x0202 | |
284 | #define GL_LEQUAL 0x0203 | |
285 | #define GL_GREATER 0x0204 | |
286 | #define GL_NOTEQUAL 0x0205 | |
287 | #define GL_GEQUAL 0x0206 | |
288 | #define GL_ALWAYS 0x0207 | |
289 | ||
290 | /* StencilOp */ | |
291 | /* GL_ZERO */ | |
292 | #define GL_KEEP 0x1E00 | |
293 | #define GL_REPLACE 0x1E01 | |
294 | #define GL_INCR 0x1E02 | |
295 | #define GL_DECR 0x1E03 | |
296 | #define GL_INVERT 0x150A | |
297 | #define GL_INCR_WRAP 0x8507 | |
298 | #define GL_DECR_WRAP 0x8508 | |
299 | ||
300 | /* StringName */ | |
301 | #define GL_VENDOR 0x1F00 | |
302 | #define GL_RENDERER 0x1F01 | |
303 | #define GL_VERSION 0x1F02 | |
304 | #define GL_EXTENSIONS 0x1F03 | |
305 | ||
306 | /* TextureMagFilter */ | |
307 | #define GL_NEAREST 0x2600 | |
308 | #define GL_LINEAR 0x2601 | |
309 | ||
310 | /* TextureMinFilter */ | |
311 | /* GL_NEAREST */ | |
312 | /* GL_LINEAR */ | |
313 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
314 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
315 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
316 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
317 | ||
318 | /* TextureParameterName */ | |
319 | #define GL_TEXTURE_MAG_FILTER 0x2800 | |
320 | #define GL_TEXTURE_MIN_FILTER 0x2801 | |
321 | #define GL_TEXTURE_WRAP_S 0x2802 | |
322 | #define GL_TEXTURE_WRAP_T 0x2803 | |
323 | ||
324 | /* TextureTarget */ | |
325 | /* GL_TEXTURE_2D */ | |
326 | #define GL_TEXTURE 0x1702 | |
327 | ||
328 | #define GL_TEXTURE_CUBE_MAP 0x8513 | |
329 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | |
330 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | |
331 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | |
332 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | |
333 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | |
334 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | |
335 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | |
336 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | |
337 | ||
338 | /* TextureUnit */ | |
339 | #define GL_TEXTURE0 0x84C0 | |
340 | #define GL_TEXTURE1 0x84C1 | |
341 | #define GL_TEXTURE2 0x84C2 | |
342 | #define GL_TEXTURE3 0x84C3 | |
343 | #define GL_TEXTURE4 0x84C4 | |
344 | #define GL_TEXTURE5 0x84C5 | |
345 | #define GL_TEXTURE6 0x84C6 | |
346 | #define GL_TEXTURE7 0x84C7 | |
347 | #define GL_TEXTURE8 0x84C8 | |
348 | #define GL_TEXTURE9 0x84C9 | |
349 | #define GL_TEXTURE10 0x84CA | |
350 | #define GL_TEXTURE11 0x84CB | |
351 | #define GL_TEXTURE12 0x84CC | |
352 | #define GL_TEXTURE13 0x84CD | |
353 | #define GL_TEXTURE14 0x84CE | |
354 | #define GL_TEXTURE15 0x84CF | |
355 | #define GL_TEXTURE16 0x84D0 | |
356 | #define GL_TEXTURE17 0x84D1 | |
357 | #define GL_TEXTURE18 0x84D2 | |
358 | #define GL_TEXTURE19 0x84D3 | |
359 | #define GL_TEXTURE20 0x84D4 | |
360 | #define GL_TEXTURE21 0x84D5 | |
361 | #define GL_TEXTURE22 0x84D6 | |
362 | #define GL_TEXTURE23 0x84D7 | |
363 | #define GL_TEXTURE24 0x84D8 | |
364 | #define GL_TEXTURE25 0x84D9 | |
365 | #define GL_TEXTURE26 0x84DA | |
366 | #define GL_TEXTURE27 0x84DB | |
367 | #define GL_TEXTURE28 0x84DC | |
368 | #define GL_TEXTURE29 0x84DD | |
369 | #define GL_TEXTURE30 0x84DE | |
370 | #define GL_TEXTURE31 0x84DF | |
371 | #define GL_ACTIVE_TEXTURE 0x84E0 | |
372 | ||
373 | /* TextureWrapMode */ | |
374 | #define GL_REPEAT 0x2901 | |
375 | #define GL_CLAMP_TO_EDGE 0x812F | |
376 | #define GL_MIRRORED_REPEAT 0x8370 | |
377 | ||
378 | /* Uniform Types */ | |
379 | #define GL_FLOAT_VEC2 0x8B50 | |
380 | #define GL_FLOAT_VEC3 0x8B51 | |
381 | #define GL_FLOAT_VEC4 0x8B52 | |
382 | #define GL_INT_VEC2 0x8B53 | |
383 | #define GL_INT_VEC3 0x8B54 | |
384 | #define GL_INT_VEC4 0x8B55 | |
385 | #define GL_BOOL 0x8B56 | |
386 | #define GL_BOOL_VEC2 0x8B57 | |
387 | #define GL_BOOL_VEC3 0x8B58 | |
388 | #define GL_BOOL_VEC4 0x8B59 | |
389 | #define GL_FLOAT_MAT2 0x8B5A | |
390 | #define GL_FLOAT_MAT3 0x8B5B | |
391 | #define GL_FLOAT_MAT4 0x8B5C | |
392 | #define GL_SAMPLER_2D 0x8B5E | |
393 | #define GL_SAMPLER_CUBE 0x8B60 | |
394 | ||
395 | /* Vertex Arrays */ | |
396 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | |
397 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | |
398 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | |
399 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | |
400 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | |
401 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | |
402 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | |
403 | ||
404 | /* Read Format */ | |
405 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | |
406 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | |
407 | ||
408 | /* Shader Source */ | |
409 | #define GL_COMPILE_STATUS 0x8B81 | |
410 | #define GL_INFO_LOG_LENGTH 0x8B84 | |
411 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 | |
412 | #define GL_SHADER_COMPILER 0x8DFA | |
413 | ||
414 | /* Shader Binary */ | |
415 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 | |
416 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | |
417 | ||
418 | /* Shader Precision-Specified Types */ | |
419 | #define GL_LOW_FLOAT 0x8DF0 | |
420 | #define GL_MEDIUM_FLOAT 0x8DF1 | |
421 | #define GL_HIGH_FLOAT 0x8DF2 | |
422 | #define GL_LOW_INT 0x8DF3 | |
423 | #define GL_MEDIUM_INT 0x8DF4 | |
424 | #define GL_HIGH_INT 0x8DF5 | |
425 | ||
426 | /* Framebuffer Object. */ | |
427 | #define GL_FRAMEBUFFER 0x8D40 | |
428 | #define GL_RENDERBUFFER 0x8D41 | |
429 | ||
430 | #define GL_RGBA4 0x8056 | |
431 | #define GL_RGB5_A1 0x8057 | |
432 | #define GL_RGB565 0x8D62 | |
433 | #define GL_DEPTH_COMPONENT16 0x81A5 | |
434 | #define GL_STENCIL_INDEX 0x1901 | |
435 | #define GL_STENCIL_INDEX8 0x8D48 | |
436 | ||
437 | #define GL_RENDERBUFFER_WIDTH 0x8D42 | |
438 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 | |
439 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | |
440 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | |
441 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | |
442 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | |
443 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | |
444 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | |
445 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | |
446 | ||
447 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | |
448 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | |
449 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | |
450 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | |
451 | ||
452 | #define GL_COLOR_ATTACHMENT0 0x8CE0 | |
453 | #define GL_DEPTH_ATTACHMENT 0x8D00 | |
454 | #define GL_STENCIL_ATTACHMENT 0x8D20 | |
455 | ||
456 | #define GL_NONE 0 | |
457 | ||
458 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | |
459 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | |
460 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | |
461 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | |
462 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | |
463 | ||
464 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 | |
465 | #define GL_RENDERBUFFER_BINDING 0x8CA7 | |
466 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | |
467 | ||
468 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | |
469 | ||
470 | /*------------------------------------------------------------------------- | |
471 | * GL core functions. | |
472 | *-----------------------------------------------------------------------*/ | |
473 | ||
474 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | |
475 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | |
476 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); | |
477 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | |
478 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | |
479 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | |
480 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | |
481 | GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
482 | GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); | |
483 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | |
484 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | |
485 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | |
486 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | |
487 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | |
488 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | |
489 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | |
490 | GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
491 | GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | |
492 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | |
493 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
494 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | |
495 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); | |
496 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); | |
497 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
498 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
499 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | |
500 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | |
501 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | |
502 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); | |
503 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); | |
504 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | |
505 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); | |
506 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | |
507 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); | |
508 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | |
509 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | |
510 | GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); | |
511 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | |
512 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | |
513 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | |
514 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | |
515 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | |
516 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | |
517 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | |
518 | GL_APICALL void GL_APIENTRY glFinish (void); | |
519 | GL_APICALL void GL_APIENTRY glFlush (void); | |
520 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
521 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | |
522 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | |
523 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | |
524 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | |
525 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); | |
526 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); | |
527 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | |
528 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | |
529 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | |
530 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); | |
531 | GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); | |
532 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); | |
533 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); | |
534 | GL_APICALL GLenum GL_APIENTRY glGetError (void); | |
535 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | |
536 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); | |
537 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | |
538 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); | |
539 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); | |
540 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); | |
541 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); | |
542 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); | |
543 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | |
544 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); | |
545 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | |
546 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); | |
547 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); | |
548 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); | |
549 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); | |
550 | GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); | |
551 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); | |
552 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); | |
553 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); | |
554 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | |
555 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | |
556 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | |
557 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | |
558 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | |
559 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | |
560 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | |
561 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | |
562 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | |
563 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | |
564 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | |
565 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | |
566 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | |
567 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | |
568 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | |
569 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); | |
570 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | |
571 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | |
572 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); | |
573 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | |
574 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | |
575 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | |
576 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | |
577 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | |
578 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | |
579 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | |
580 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | |
581 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); | |
582 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | |
583 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); | |
584 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); | |
585 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | |
586 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); | |
587 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | |
588 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); | |
589 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); | |
590 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); | |
591 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); | |
592 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); | |
593 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); | |
594 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); | |
595 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); | |
596 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); | |
597 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
598 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); | |
599 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); | |
600 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); | |
601 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
602 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
603 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
604 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | |
605 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | |
606 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | |
607 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); | |
608 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); | |
609 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); | |
610 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); | |
611 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); | |
612 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
613 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); | |
614 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | |
615 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | |
616 | ||
617 | #ifdef __cplusplus | |
618 | } | |
619 | #endif | |
620 | ||
621 | #endif /* __gl2_h_ */ |