p8: updated 'last firmware date' version so users see a popup when not using the...
[deb_libcec.git] / src / lib / adapter / Pulse-Eight / USBCECAdapterMessageQueue.cpp
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1/*
2 * This file is part of the libCEC(R) library.
3 *
4 * libCEC(R) is Copyright (C) 2011-2012 Pulse-Eight Limited. All rights reserved.
5 * libCEC(R) is an original work, containing original code.
6 *
7 * libCEC(R) is a trademark of Pulse-Eight Limited.
8 *
9 * This program is dual-licensed; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 *
23 *
24 * Alternatively, you can license this library under a commercial license,
25 * please contact Pulse-Eight Licensing for more information.
26 *
27 * For more information contact:
28 * Pulse-Eight Licensing <license@pulse-eight.com>
29 * http://www.pulse-eight.com/
30 * http://www.pulse-eight.net/
31 */
32
2b44051c 33#include "env.h"
a75e3a5a 34#include "USBCECAdapterMessageQueue.h"
2b44051c 35
a75e3a5a 36#include "USBCECAdapterCommunication.h"
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37#include "USBCECAdapterMessage.h"
38#include "lib/platform/sockets/socket.h"
39#include "lib/LibCEC.h"
40#include "lib/platform/util/StdString.h"
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41
42using namespace CEC;
43using namespace PLATFORM;
8cdaa059 44using namespace std;
a75e3a5a 45
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46#define MESSAGE_QUEUE_SIGNAL_WAIT_TIME 1000
47
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48CCECAdapterMessageQueueEntry::CCECAdapterMessageQueueEntry(CCECAdapterMessageQueue *queue, CCECAdapterMessage *message) :
49 m_queue(queue),
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50 m_message(message),
51 m_iPacketsLeft(message->IsTranmission() ? message->Size() / 4 : 1),
52 m_bSucceeded(false),
53 m_bWaiting(true) {}
54
55CCECAdapterMessageQueueEntry::~CCECAdapterMessageQueueEntry(void) { }
56
57void CCECAdapterMessageQueueEntry::Broadcast(void)
58{
59 CLockObject lock(m_mutex);
60 m_condition.Broadcast();
61}
62
63bool CCECAdapterMessageQueueEntry::MessageReceived(const CCECAdapterMessage &message)
64{
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65 bool bHandled(false);
66
8cdaa059 67 if (IsResponse(message))
a75e3a5a 68 {
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69 switch (message.Message())
70 {
71 case MSGCODE_COMMAND_ACCEPTED:
8cdaa059 72 bHandled = MessageReceivedCommandAccepted(message);
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73 break;
74 case MSGCODE_TRANSMIT_SUCCEEDED:
8cdaa059 75 bHandled = MessageReceivedTransmitSucceeded(message);
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76 break;
77 default:
8cdaa059 78 bHandled = MessageReceivedResponse(message);
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79 break;
80 }
81 }
82
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83 return bHandled;
84}
85
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86void CCECAdapterMessageQueueEntry::Signal(void)
87{
88 CLockObject lock(m_mutex);
89 m_bSucceeded = true;
90 m_condition.Signal();
91}
92
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93bool CCECAdapterMessageQueueEntry::Wait(uint32_t iTimeout)
94{
95 bool bReturn(false);
96 /* wait until we receive a signal when the tranmission succeeded */
97 {
98 CLockObject lock(m_mutex);
99 bReturn = m_bSucceeded ? true : m_condition.Wait(m_mutex, m_bSucceeded, iTimeout);
100 m_bWaiting = false;
101 }
102 return bReturn;
103}
104
105bool CCECAdapterMessageQueueEntry::IsWaiting(void)
106{
107 CLockObject lock(m_mutex);
108 return m_bWaiting;
109}
110
111cec_adapter_messagecode CCECAdapterMessageQueueEntry::MessageCode(void)
112{
113 return m_message->Message();
114}
115
116bool CCECAdapterMessageQueueEntry::IsResponse(const CCECAdapterMessage &msg)
117{
118 cec_adapter_messagecode msgCode = msg.Message();
119 return msgCode == MessageCode() ||
7937b924 120 (m_message->IsTranmission() && msgCode == MSGCODE_TIMEOUT_ERROR) ||
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121 msgCode == MSGCODE_COMMAND_ACCEPTED ||
122 msgCode == MSGCODE_COMMAND_REJECTED ||
123 (m_message->IsTranmission() && msgCode == MSGCODE_HIGH_ERROR) ||
124 (m_message->IsTranmission() && msgCode == MSGCODE_LOW_ERROR) ||
125 (m_message->IsTranmission() && msgCode == MSGCODE_RECEIVE_FAILED) ||
126 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_LINE) ||
127 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_ACK) ||
128 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_TIMEOUT_DATA) ||
129 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_TIMEOUT_LINE) ||
130 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_SUCCEEDED);
131}
132
133const char *CCECAdapterMessageQueueEntry::ToString(void) const
134{
135 /* CEC transmissions got the 'set ack polarity' msgcode, which doesn't look nice */
136 if (m_message->IsTranmission())
137 return "CEC transmission";
138 else
139 return CCECAdapterMessage::ToString(m_message->Message());
140}
141
142bool CCECAdapterMessageQueueEntry::MessageReceivedCommandAccepted(const CCECAdapterMessage &message)
143{
144 bool bSendSignal(false);
8cdaa059 145 bool bHandled(false);
a75e3a5a 146 {
8cdaa059 147 CLockObject lock(m_mutex);
a75e3a5a 148 if (m_iPacketsLeft > 0)
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149 {
150 /* decrease by 1 */
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151 m_iPacketsLeft--;
152
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153 /* log this message */
154 CStdString strLog;
155 strLog.Format("%s - command accepted", ToString());
156 if (m_iPacketsLeft > 0)
157 strLog.AppendFormat(" - waiting for %d more", m_iPacketsLeft);
004b8382 158 m_queue->m_com->m_callback->GetLib()->AddLog(CEC_LOG_DEBUG, strLog);
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159
160 /* no more packets left and not a transmission, so we're done */
161 if (!m_message->IsTranmission() && m_iPacketsLeft == 0)
162 {
163 m_message->state = ADAPTER_MESSAGE_STATE_SENT_ACKED;
164 m_message->response = message.packet;
165 bSendSignal = true;
166 }
167 bHandled = true;
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168 }
169 }
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170
171 if (bSendSignal)
172 Signal();
173
174 return bHandled;
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175}
176
177bool CCECAdapterMessageQueueEntry::MessageReceivedTransmitSucceeded(const CCECAdapterMessage &message)
178{
a75e3a5a 179 {
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180 CLockObject lock(m_mutex);
181 if (m_iPacketsLeft == 0)
182 {
183 /* transmission succeeded, so we're done */
004b8382 184 m_queue->m_com->m_callback->GetLib()->AddLog(CEC_LOG_DEBUG, "%s - transmit succeeded", ToString());
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185 m_message->state = ADAPTER_MESSAGE_STATE_SENT_ACKED;
186 m_message->response = message.packet;
187 }
188 else
189 {
190 /* error, we expected more acks
191 since the messages are processed in order, this should not happen, so this is an error situation */
004b8382 192 m_queue->m_com->m_callback->GetLib()->AddLog(CEC_LOG_WARNING, "%s - received 'transmit succeeded' but not enough 'command accepted' messages (%d left)", ToString(), m_iPacketsLeft);
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193 m_message->state = ADAPTER_MESSAGE_STATE_ERROR;
194 }
a75e3a5a 195 }
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196
197 Signal();
198
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199 return true;
200}
201
202bool CCECAdapterMessageQueueEntry::MessageReceivedResponse(const CCECAdapterMessage &message)
203{
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204 {
205 CLockObject lock(m_mutex);
004b8382 206 m_queue->m_com->m_callback->GetLib()->AddLog(CEC_LOG_DEBUG, "%s - received response - %s", ToString(), message.ToString().c_str());
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207 m_message->response = message.packet;
208 if (m_message->IsTranmission())
209 m_message->state = message.Message() == MSGCODE_TRANSMIT_SUCCEEDED ? ADAPTER_MESSAGE_STATE_SENT_ACKED : ADAPTER_MESSAGE_STATE_SENT_NOT_ACKED;
210 else
211 m_message->state = ADAPTER_MESSAGE_STATE_SENT_ACKED;
212 }
213
214 Signal();
215
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216 return true;
217}
218
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219CCECAdapterMessageQueue::CCECAdapterMessageQueue(CUSBCECAdapterCommunication *com) :
220 PLATFORM::CThread(),
221 m_com(com),
222 m_iNextMessage(0)
223{
224 m_incomingAdapterMessage = new CCECAdapterMessage;
225 m_currentCECFrame.Clear();
226}
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227
228CCECAdapterMessageQueue::~CCECAdapterMessageQueue(void)
229{
230 Clear();
a8559e01 231 StopThread(0);
2b44051c 232 delete m_incomingAdapterMessage;
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233}
234
235void CCECAdapterMessageQueue::Clear(void)
236{
a8559e01 237 StopThread(5);
a75e3a5a 238 CLockObject lock(m_mutex);
a8559e01 239 m_writeQueue.Clear();
8cdaa059 240 m_messages.clear();
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241}
242
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243void *CCECAdapterMessageQueue::Process(void)
244{
245 CCECAdapterMessageQueueEntry *message(NULL);
246 while (!IsStopped())
247 {
248 /* wait for a new message */
55c75e6e 249 if (m_writeQueue.Pop(message, MESSAGE_QUEUE_SIGNAL_WAIT_TIME) && message)
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250 {
251 /* write this message */
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252 {
253 CLockObject lock(m_mutex);
254 m_com->WriteToDevice(message->m_message);
255 }
256 if (message->m_message->state == ADAPTER_MESSAGE_STATE_ERROR ||
257 message->m_message->Message() == MSGCODE_START_BOOTLOADER)
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258 {
259 message->Signal();
260 Clear();
261 break;
262 }
263 }
264 }
265 return NULL;
266}
267
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268void CCECAdapterMessageQueue::MessageReceived(const CCECAdapterMessage &msg)
269{
8cdaa059 270 bool bHandled(false);
a75e3a5a 271 CLockObject lock(m_mutex);
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272 /* send the received message to each entry in the queue until it is handled */
273 for (map<uint64_t, CCECAdapterMessageQueueEntry *>::iterator it = m_messages.begin(); !bHandled && it != m_messages.end(); it++)
274 bHandled = it->second->MessageReceived(msg);
a75e3a5a 275
8cdaa059 276 if (!bHandled)
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277 {
278 /* the message wasn't handled */
279 bool bIsError(m_com->HandlePoll(msg));
2b44051c 280 m_com->m_callback->GetLib()->AddLog(bIsError ? CEC_LOG_WARNING : CEC_LOG_DEBUG, msg.ToString().c_str());
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281
282 /* push this message to the current frame */
283 if (!bIsError && msg.PushToCecCommand(m_currentCECFrame))
284 {
285 /* and push the current frame back over the callback method when a full command was received */
286 if (m_com->IsInitialised())
287 m_com->m_callback->OnCommandReceived(m_currentCECFrame);
288
289 /* clear the current frame */
290 m_currentCECFrame.Clear();
291 }
292 }
293}
294
295void CCECAdapterMessageQueue::AddData(uint8_t *data, size_t iLen)
296{
297 for (size_t iPtr = 0; iPtr < iLen; iPtr++)
298 {
299 bool bFullMessage(false);
300 {
301 CLockObject lock(m_mutex);
2b44051c 302 bFullMessage = m_incomingAdapterMessage->PushReceivedByte(data[iPtr]);
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303 }
304
305 if (bFullMessage)
306 {
307 /* a full message was received */
308 CCECAdapterMessage newMessage;
2b44051c 309 newMessage.packet = m_incomingAdapterMessage->packet;
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310 MessageReceived(newMessage);
311
312 /* clear the current message */
313 CLockObject lock(m_mutex);
2b44051c 314 m_incomingAdapterMessage->Clear();
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315 }
316 }
317}
318
319bool CCECAdapterMessageQueue::Write(CCECAdapterMessage *msg)
320{
321 msg->state = ADAPTER_MESSAGE_STATE_WAITING_TO_BE_SENT;
322
323 /* set the correct line timeout */
324 if (msg->IsTranmission())
325 {
33dd87a9 326 m_com->SetLineTimeout(msg->lineTimeout);
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327 }
328
004b8382 329 CCECAdapterMessageQueueEntry *entry = new CCECAdapterMessageQueueEntry(this, msg);
8cdaa059 330 uint64_t iEntryId(0);
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331 /* add to the wait for ack queue */
332 if (msg->Message() != MSGCODE_START_BOOTLOADER)
333 {
8cdaa059 334 CLockObject lock(m_mutex);
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335 iEntryId = m_iNextMessage++;
336 m_messages.insert(make_pair(iEntryId, entry));
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337 }
338
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339 /* add the message to the write queue */
340 m_writeQueue.Push(entry);
a75e3a5a 341
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342 bool bReturn(true);
343 if (entry)
a75e3a5a 344 {
8cdaa059 345 if (!entry->Wait(msg->transmit_timeout <= 5 ? CEC_DEFAULT_TRANSMIT_WAIT : msg->transmit_timeout))
a75e3a5a 346 {
004b8382 347 m_com->m_callback->GetLib()->AddLog(CEC_LOG_DEBUG, "command '%s' was not acked by the controller", CCECAdapterMessage::ToString(msg->Message()));
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348 msg->state = ADAPTER_MESSAGE_STATE_SENT_NOT_ACKED;
349 bReturn = false;
a75e3a5a 350 }
8cdaa059 351
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352 if (msg->Message() != MSGCODE_START_BOOTLOADER)
353 {
354 CLockObject lock(m_mutex);
355 m_messages.erase(iEntryId);
356 }
4c2e665c 357 delete entry;
a75e3a5a 358 }
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359
360 return bReturn;
a75e3a5a 361}