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1 | // Copyright (C) 2006 Erik Dahlberg |
2 | // |
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3 | // This file is part of LSystem3D. |
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4 | // |
5 | // LSystem3D is free software; you can redistribute it and/or |
6 | // modify it under the terms of the GNU General Public License |
7 | // as published by the Free Software Foundation; either version 2 |
8 | // of the License, or (at your option) any later version. |
9 | // |
10 | // LSystem3D is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with LSystem3D; if not, write to the Free Software |
17 | // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
18 | |
19 | |
20 | |
21 | |
22 | #ifndef LSYSTEM3D_H |
23 | #define LSYSTEM3D_H |
24 | |
25 | |
26 | |
27 | /** |
28 | * The main class |
29 | */ |
30 | class LSystem3D |
31 | { |
32 | public: |
33 | |
34 | /** |
35 | * Constructor |
36 | */ |
37 | LSystem3D(int argc, char *argv[]); |
38 | |
39 | /** |
40 | * Destructor |
41 | */ |
42 | ~LSystem3D(); |
43 | }; |
44 | |
45 | |
46 | |
47 | #endif |