| 1 | class WarmPlasma extends SCPattern { |
| 2 | private int pos = 0; |
| 3 | private float satu = 100; |
| 4 | private float speed = 1; |
| 5 | BasicParameter saturationParameter = new BasicParameter("SATU", 1.0); |
| 6 | BasicParameter speedParameter = new BasicParameter("SPEED", 0.1); |
| 7 | |
| 8 | public WarmPlasma(GLucose glucose) { |
| 9 | super(glucose); |
| 10 | addParameter(saturationParameter); |
| 11 | addParameter(speedParameter); |
| 12 | } |
| 13 | public void onParameterChanged(LXParameter parameter) { |
| 14 | if (parameter == saturationParameter) { |
| 15 | satu = 100*parameter.getValuef(); |
| 16 | } else if (parameter == speedParameter) { |
| 17 | speed = 10*parameter.getValuef(); |
| 18 | } |
| 19 | } |
| 20 | |
| 21 | public void run(int deltaMs) { |
| 22 | for (Point p : model.points) { |
| 23 | float hv = sin(dist(p.fx + pos, p.fy, 128.0, 128.0) / 8.0) |
| 24 | + sin(dist(p.fx, p.fy, 64.0, 64.0) / 8.0) |
| 25 | + sin(dist(p.fx, p.fy + pos / 7, 192.0, 64.0) / 7.0) |
| 26 | + sin(dist(p.fx, p.fz + pos, 192.0, 100.0) / 8.0); |
| 27 | float bv = 100; |
| 28 | colors[p.index] = color((hv+2)*25, satu, bv); |
| 29 | } |
| 30 | pos+=speed; |
| 31 | if (pos >= MAX_INT-1) pos=0; |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | // This is very much a work in progress. Trying to get a flame effect. |
| 36 | class FireTest extends SCPattern { |
| 37 | private float[][] intensity; |
| 38 | private float hotspot; |
| 39 | private float decay = 0.3; |
| 40 | private int xm; |
| 41 | private int ym; |
| 42 | BasicParameter decayParameter = new BasicParameter("DECAY", 0.3); |
| 43 | |
| 44 | public FireTest(GLucose glucose) { |
| 45 | super(glucose); |
| 46 | xm = int(model.xMax); |
| 47 | ym = int(model.yMax); |
| 48 | |
| 49 | intensity = new float[xm][ym]; |
| 50 | addParameter(decayParameter); |
| 51 | } |
| 52 | public void onParameterChanged(LXParameter parameter) { |
| 53 | if (parameter == decayParameter) { |
| 54 | decay = parameter.getValuef(); |
| 55 | } |
| 56 | } |
| 57 | private color flameColor(float level) { |
| 58 | if (level<=0) return color(0,0,0); |
| 59 | float br=min(100,sqrt(level)*15); |
| 60 | return color(level/1.7,100,br); |
| 61 | } |
| 62 | public void run(int deltaMs) { |
| 63 | for (int x=10;x<xm-10;x++) { |
| 64 | if (x%50>45 || x%50<5) { |
| 65 | intensity[x][ym-1] = random(30,100); |
| 66 | } else { |
| 67 | intensity[x][ym-1] = random(0,50); |
| 68 | } |
| 69 | } |
| 70 | for (int x=1;x<xm-1;x++) { |
| 71 | for (int y=0;y<ym-1;y++) { |
| 72 | intensity[x][y] = (intensity[x-1][y+1]+intensity[x][y+1]+intensity[x+1][y+1])/3-decay; |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | for (Point p : model.points) { |
| 77 | int x = (int(p.fx)+int(p.fz))%xm; |
| 78 | int y = min(ym-int(p.fy),ym-1); |
| 79 | colors[p.index] = flameColor(intensity[x][y]); |
| 80 | } |
| 81 | } |
| 82 | } |