| 1 | /** |
| 2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND |
| 3 | * |
| 4 | * //\\ //\\ //\\ //\\ |
| 5 | * ///\\\ ///\\\ ///\\\ ///\\\ |
| 6 | * \\\/// \\\/// \\\/// \\\/// |
| 7 | * \\// \\// \\// \\// |
| 8 | * |
| 9 | * EXPERTS ONLY!! EXPERTS ONLY!! |
| 10 | * |
| 11 | * This file implements the mapping functions needed to lay out the physical |
| 12 | * cubes and the output ports on the panda board. It should only be modified |
| 13 | * when physical changes or tuning is being done to the structure. |
| 14 | */ |
| 15 | |
| 16 | class TowerMapping { |
| 17 | public final float x, y, z; |
| 18 | public final float[][] cubePositions; |
| 19 | |
| 20 | TowerMapping(float x, float y, float z, float[][] cubePositions) { |
| 21 | this.x = x; |
| 22 | this.y = y; |
| 23 | this.z = z; |
| 24 | this.cubePositions = cubePositions; |
| 25 | } |
| 26 | } |
| 27 | |
| 28 | public Model buildModel() { |
| 29 | // The model is represented as an array of towers. The cubes in the tower |
| 30 | // are represenented relatively. Each tower has an x, y, z reference position, |
| 31 | // which is typically the base cube's bottom left corner. |
| 32 | // |
| 33 | // Following that is an array of floats. A 2-d array contains an x-offset |
| 34 | // and a z-offset from the reference position. Typically the first cube |
| 35 | // will just be {0, 0}. |
| 36 | // |
| 37 | // A 3-d array contains an x-offset, a z-offset, and a rotation about the |
| 38 | // y-axis. |
| 39 | // |
| 40 | // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. |
| 41 | |
| 42 | final float STACKED_RELATIVE = 1; |
| 43 | final float STACKED_REL_SPIN = 2; |
| 44 | final float BASS_DEPTH = BassBox.EDGE_DEPTH + 4; |
| 45 | |
| 46 | TowerMapping[] mapping = new TowerMapping[] { |
| 47 | |
| 48 | // Front left cubes |
| 49 | // new TowerMapping(0, 0, 0, new float[][] { |
| 50 | // {STACKED_RELATIVE, 0, 0}, |
| 51 | // {STACKED_RELATIVE, 5, -10, 20}, |
| 52 | // {STACKED_RELATIVE, 0, -6}, |
| 53 | // {STACKED_RELATIVE, -5, -2, -20}, |
| 54 | // }), |
| 55 | // |
| 56 | // new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] { |
| 57 | // {STACKED_RELATIVE, 0, 0}, |
| 58 | // {STACKED_RELATIVE, 0, 5, 10}, |
| 59 | // {STACKED_RELATIVE, 0, 2, 20}, |
| 60 | // {STACKED_RELATIVE, 0, 0, 30}, |
| 61 | // }), |
| 62 | |
| 63 | // Back Cubes behind DJ platform (in order of increasing x) |
| 64 | new TowerMapping(50, 5, BASS_DEPTH, new float[][] { |
| 65 | {STACKED_RELATIVE, 0, 0}, |
| 66 | {STACKED_RELATIVE, 2, 0, 20}, |
| 67 | {STACKED_RELATIVE, -2, 10}, |
| 68 | {STACKED_RELATIVE, -5, 15, -20}, |
| 69 | {STACKED_RELATIVE, -2, 13}, |
| 70 | }), |
| 71 | |
| 72 | new TowerMapping(79, 5, BASS_DEPTH, new float[][] { |
| 73 | {STACKED_RELATIVE, 0, 0}, |
| 74 | {STACKED_RELATIVE, 2, 0, 20}, |
| 75 | {STACKED_RELATIVE, 4, 10}, |
| 76 | {STACKED_RELATIVE, 2, 15, -20}, |
| 77 | {STACKED_RELATIVE, 0, 13}, |
| 78 | }), |
| 79 | |
| 80 | new TowerMapping(107, 5, BASS_DEPTH, new float[][] { |
| 81 | {STACKED_RELATIVE, 0, 0}, |
| 82 | {STACKED_RELATIVE, 4, 0, 20}, |
| 83 | {STACKED_RELATIVE, 6, 10}, |
| 84 | {STACKED_RELATIVE, 3, 15, -20}, |
| 85 | // {STACKED_RELATIVE, 8, 13}, |
| 86 | }), |
| 87 | |
| 88 | new TowerMapping(133, 5, BASS_DEPTH, new float[][] { |
| 89 | {STACKED_RELATIVE, 0, 0}, |
| 90 | {STACKED_RELATIVE, -2, 0, 20}, |
| 91 | {STACKED_RELATIVE, 0, 10}, |
| 92 | {STACKED_RELATIVE, 2, 15, -20}, |
| 93 | // {STACKED_RELATIVE, 4, 13} |
| 94 | }), |
| 95 | |
| 96 | new TowerMapping(165, 5, BASS_DEPTH, new float[][] { |
| 97 | {STACKED_RELATIVE, 0, 0}, |
| 98 | {STACKED_RELATIVE, -1, 20}, |
| 99 | {STACKED_RELATIVE, 2, 10}, |
| 100 | {STACKED_RELATIVE, -2, 15, -20}, |
| 101 | {STACKED_RELATIVE, 3, 13}, |
| 102 | }), |
| 103 | |
| 104 | // front DJ cubes |
| 105 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { |
| 106 | {STACKED_RELATIVE, 0, 0}, |
| 107 | {STACKED_RELATIVE, 0, -10, 20}, |
| 108 | }), |
| 109 | |
| 110 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { |
| 111 | {STACKED_RELATIVE, 3, 0}, |
| 112 | {STACKED_RELATIVE, 2, -10, 20}, |
| 113 | }), |
| 114 | |
| 115 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { |
| 116 | {STACKED_RELATIVE, 0, 0}, |
| 117 | {STACKED_RELATIVE, 1, 0, 10}, |
| 118 | }), |
| 119 | |
| 120 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { |
| 121 | {STACKED_RELATIVE, 0, 0}, |
| 122 | {STACKED_RELATIVE, -1, 0}, |
| 123 | }), |
| 124 | |
| 125 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { |
| 126 | {STACKED_RELATIVE, 0, 0}, |
| 127 | {STACKED_RELATIVE, -1, 0}, |
| 128 | }), |
| 129 | |
| 130 | // left dj cubes |
| 131 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] { |
| 132 | {STACKED_RELATIVE, 0, 0}, |
| 133 | {STACKED_RELATIVE, 0, 2, 20}, |
| 134 | }), |
| 135 | |
| 136 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] { |
| 137 | {STACKED_RELATIVE, 0, 0}, |
| 138 | {STACKED_RELATIVE, 0, 2, 20}, |
| 139 | }), |
| 140 | |
| 141 | // right dj cubes |
| 142 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] { |
| 143 | {STACKED_RELATIVE, 0, 0}, |
| 144 | {STACKED_RELATIVE, 0, 2, 20}, |
| 145 | }), |
| 146 | |
| 147 | new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] { |
| 148 | {STACKED_RELATIVE, 0, 0}, |
| 149 | {STACKED_RELATIVE, 0, 2, 20}, |
| 150 | }), |
| 151 | |
| 152 | // new TowerMapping(200, 0, 0, new float[][] { |
| 153 | // {STACKED_RELATIVE, 0, 10}, |
| 154 | // {STACKED_RELATIVE, 5, 0, 20}, |
| 155 | // {STACKED_RELATIVE, 0, 4}, |
| 156 | // {STACKED_RELATIVE, -5, 8, -20}, |
| 157 | // {STACKED_RELATIVE, 0, 3}, |
| 158 | // }), |
| 159 | |
| 160 | // new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] { |
| 161 | // {STACKED_RELATIVE, 10, 0, 40}, |
| 162 | // {STACKED_RELATIVE, 3, -2, 20}, |
| 163 | // {STACKED_RELATIVE, 0, 0, 40}, |
| 164 | // {STACKED_RELATIVE, 0, 0, 60}, |
| 165 | // {STACKED_RELATIVE, 0, 0, 40}, |
| 166 | // }), |
| 167 | |
| 168 | new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] { |
| 169 | {STACKED_RELATIVE, 0, 0, 40}, |
| 170 | {STACKED_RELATIVE, 10, 0, 20}, |
| 171 | {STACKED_RELATIVE, 5, 0, 40}, |
| 172 | {STACKED_RELATIVE, 10, 0, 60}, |
| 173 | {STACKED_RELATIVE, 12, 0, 40}, |
| 174 | }), |
| 175 | |
| 176 | // new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] { |
| 177 | // {STACKED_RELATIVE, 0, 0, 40}, |
| 178 | // {STACKED_RELATIVE, 5, 0, 20}, |
| 179 | // {STACKED_RELATIVE, 8, 0, 40}, |
| 180 | // {STACKED_RELATIVE, 3, 0, 60}, |
| 181 | // {STACKED_RELATIVE, 0, 0, 40}, |
| 182 | // }), |
| 183 | |
| 184 | new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] { |
| 185 | {STACKED_RELATIVE, 0, 0, 40}, |
| 186 | {STACKED_RELATIVE, 5, 0, 20}, |
| 187 | {STACKED_RELATIVE, 2, 0, 40}, |
| 188 | {STACKED_RELATIVE, 5, 0, 60}, |
| 189 | {STACKED_RELATIVE, 0, 0, 40}, |
| 190 | }), |
| 191 | |
| 192 | }; |
| 193 | |
| 194 | ArrayList<Tower> towerList = new ArrayList<Tower>(); |
| 195 | ArrayList<Cube> tower; |
| 196 | Cube[] cubes = new Cube[79]; |
| 197 | int cubeIndex = 1; |
| 198 | float tx, ty, tz, px, pz, ny, dx, dz, ry; |
| 199 | for (TowerMapping tm : mapping) { |
| 200 | tower = new ArrayList<Cube>(); |
| 201 | px = tx = tm.x; |
| 202 | ny = ty = tm.y; |
| 203 | pz = tz = tm.z; |
| 204 | int ti = 0; |
| 205 | for (float[] cp : tm.cubePositions) { |
| 206 | float mode = cp[0]; |
| 207 | if (mode == STACKED_RELATIVE) { |
| 208 | dx = cp[1]; |
| 209 | dz = cp[2]; |
| 210 | ry = (cp.length >= 4) ? cp[3] : 0; |
| 211 | tower.add(cubes[cubeIndex++] = new Cube(px = tx + dx, ny, pz = tz + dz, 0, ry, 0)); |
| 212 | ny += Cube.EDGE_HEIGHT; |
| 213 | } else if (mode == STACKED_REL_SPIN) { |
| 214 | // Same as above but the front left of this cube is actually its back right for wiring |
| 215 | // TODO(mcslee): implement this |
| 216 | } |
| 217 | } |
| 218 | towerList.add(new Tower(tower)); |
| 219 | } |
| 220 | |
| 221 | BassBox bassBox = new BassBox(56, 0, 2); |
| 222 | |
| 223 | List<Speaker> speakers = new ArrayList<Speaker>(); |
| 224 | speakers.add(new Speaker(-12, 6, 0, 15)); |
| 225 | speakers.add(new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH, 6, 6, -15)); |
| 226 | |
| 227 | return new Model(towerList, cubes, bassBox, speakers); |
| 228 | } |
| 229 | |
| 230 | public PandaMapping[] buildPandaList() { |
| 231 | return new PandaMapping[] { |
| 232 | new PandaMapping( |
| 233 | "10.200.1.28", new ChannelMapping[] { |
| 234 | new ChannelMapping(ChannelMapping.MODE_BASS), |
| 235 | new ChannelMapping(ChannelMapping.MODE_FLOOR), |
| 236 | new ChannelMapping(ChannelMapping.MODE_SPEAKER, 0), |
| 237 | new ChannelMapping(ChannelMapping.MODE_SPEAKER, 1), |
| 238 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), |
| 239 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 7, 8 }), |
| 240 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 9, 10, 11, 12 }), |
| 241 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15, 16 }), |
| 242 | }), |
| 243 | |
| 244 | new PandaMapping( |
| 245 | "10.200.1.29", new ChannelMapping[] { |
| 246 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 17, 18, 19, 20 }), |
| 247 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 21, 22, 23, 24 }), |
| 248 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27, 28 }), |
| 249 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 29, 30, 31, 32 }), |
| 250 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 35, 36 }), |
| 251 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39, 40 }), |
| 252 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 41, 42, 43, 44 }), |
| 253 | new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46, 47, 48 }), |
| 254 | }), |
| 255 | }; |
| 256 | } |
| 257 | |
| 258 | /** |
| 259 | * Each panda board has an IP address and a fixed number of channels. The channels |
| 260 | * each have a fixed number of pixels on them. Whether or not that many physical |
| 261 | * pixels are connected to the channel, we still send it that much data. |
| 262 | */ |
| 263 | class PandaMapping { |
| 264 | |
| 265 | // How many channels are on the panda board |
| 266 | public final static int CHANNELS_PER_BOARD = 8; |
| 267 | |
| 268 | // How many total pixels on the whole board |
| 269 | public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; |
| 270 | |
| 271 | final String ip; |
| 272 | final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD]; |
| 273 | |
| 274 | PandaMapping(String ip, ChannelMapping[] rawChannelList) { |
| 275 | this.ip = ip; |
| 276 | |
| 277 | // Ensure our array is the right length and has all valid items in it |
| 278 | for (int i = 0; i < channelList.length; ++i) { |
| 279 | channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping(); |
| 280 | if (channelList[i] == null) { |
| 281 | channelList[i] = new ChannelMapping(); |
| 282 | } |
| 283 | } |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | /** |
| 288 | * Each channel on a pandaboard can be mapped in a number of modes. The typial is |
| 289 | * to a series of connected cubes, but we also have special mappings for the bass box, |
| 290 | * the speaker enclosures, and the DJ booth floor. |
| 291 | * |
| 292 | * This class is just the mapping meta-data. It sanitizes the input to make sure |
| 293 | * that the cubes and objects being referenced actually exist in the model. |
| 294 | * |
| 295 | * The logic for how to encode the pixels is contained in the PandaDriver. |
| 296 | */ |
| 297 | class ChannelMapping { |
| 298 | |
| 299 | // How many cubes per channel xc_PB is configured for |
| 300 | public final static int CUBES_PER_CHANNEL = 4; |
| 301 | |
| 302 | // How many total pixels on each channel |
| 303 | public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; |
| 304 | |
| 305 | public static final int MODE_NULL = 0; |
| 306 | public static final int MODE_CUBES = 1; |
| 307 | public static final int MODE_BASS = 2; |
| 308 | public static final int MODE_SPEAKER = 3; |
| 309 | public static final int MODE_FLOOR = 4; |
| 310 | public static final int MODE_INVALID = 5; |
| 311 | |
| 312 | public static final int NO_OBJECT = -1; |
| 313 | |
| 314 | final int mode; |
| 315 | final int[] objectIndices = new int[CUBES_PER_CHANNEL]; |
| 316 | |
| 317 | ChannelMapping() { |
| 318 | this(MODE_NULL); |
| 319 | } |
| 320 | |
| 321 | ChannelMapping(int mode) { |
| 322 | this(mode, new int[]{}); |
| 323 | } |
| 324 | |
| 325 | ChannelMapping(int mode, int rawObjectIndex) { |
| 326 | this(mode, new int[]{ rawObjectIndex }); |
| 327 | } |
| 328 | |
| 329 | ChannelMapping(int mode, int[] rawObjectIndices) { |
| 330 | if (mode < 0 || mode >= MODE_INVALID) { |
| 331 | throw new RuntimeException("Invalid channel mapping mode: " + mode); |
| 332 | } |
| 333 | if (mode == MODE_SPEAKER) { |
| 334 | if (rawObjectIndices.length != 1) { |
| 335 | throw new RuntimeException("Speaker channel mapping mode must specify one speaker index"); |
| 336 | } |
| 337 | int speakerIndex = rawObjectIndices[0]; |
| 338 | if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) { |
| 339 | throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex); |
| 340 | } |
| 341 | } else if ((mode == MODE_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) { |
| 342 | if (rawObjectIndices.length > 0) { |
| 343 | throw new RuntimeException("Bass/floor/null mappings cannot specify object indices"); |
| 344 | } |
| 345 | } else if (mode == MODE_CUBES) { |
| 346 | for (int rawCubeIndex : rawObjectIndices) { |
| 347 | if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) { |
| 348 | throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex); |
| 349 | } |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | this.mode = mode; |
| 354 | for (int i = 0; i < objectIndices.length; ++i) { |
| 355 | objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT; |
| 356 | } |
| 357 | } |
| 358 | } |
| 359 | |