| 1 | const { DynamicThreadPool, PoolEvents } = require('poolifier') |
| 2 | let resolved = 0 |
| 3 | let poolFull = 0 |
| 4 | let poolBusy = 0 |
| 5 | const pool = new DynamicThreadPool(10, 20, './yourWorker.js', { |
| 6 | errorHandler: e => console.error(e), |
| 7 | onlineHandler: () => console.log('worker is online') |
| 8 | }) |
| 9 | pool.emitter.on(PoolEvents.full, () => poolFull++) |
| 10 | pool.emitter.on(PoolEvents.busy, () => poolBusy++) |
| 11 | |
| 12 | const start = performance.now() |
| 13 | const iterations = 1000 |
| 14 | for (let i = 1; i <= iterations; i++) { |
| 15 | pool |
| 16 | .execute({}) |
| 17 | .then(() => { |
| 18 | resolved++ |
| 19 | if (resolved === iterations) { |
| 20 | console.log('Time taken is ' + (performance.now() - start)) |
| 21 | console.log('The pool was full for ' + poolFull + ' times') |
| 22 | return console.log('The pool was busy for ' + poolBusy + ' times') |
| 23 | } |
| 24 | return null |
| 25 | }) |
| 26 | .catch(err => console.error(err)) |
| 27 | } |