| 1 | #include <stdlib.h> |
| 2 | #include <stdio.h> |
| 3 | #include <string.h> |
| 4 | #include <ncurses.h> |
| 5 | |
| 6 | #include "display.h" |
| 7 | #include "coordinates.h" |
| 8 | |
| 9 | int main() { |
| 10 | int row, col, errno = 0, round = 0, player = 0, key_pressed = 0; |
| 11 | bool winning_condition = false; |
| 12 | bool loop_exit_condition = false; |
| 13 | const int str_max_length = 50; |
| 14 | /* FIXME: make a strings handling library */ |
| 15 | char* top_msg = malloc(str_max_length * sizeof(char)); |
| 16 | char* back_msg = malloc(str_max_length * sizeof(char)); |
| 17 | char* exit_msg = malloc(str_max_length * sizeof(char)); |
| 18 | |
| 19 | initscr(); |
| 20 | getmaxyx(stdscr, row, col); |
| 21 | noecho(); |
| 22 | curs_set(0); |
| 23 | |
| 24 | /* array of the active coordinates in the entered order */ |
| 25 | coordinates_t coordinates_array[MAX_COORDINATES]; |
| 26 | init_coordinates(coordinates_array); |
| 27 | coordinates_t new_coordinates = {0, 0, 0}; |
| 28 | |
| 29 | /* center base coordinates for the board */ |
| 30 | int base_y = row/2 - 4; |
| 31 | int base_x = col/2 - 7; |
| 32 | |
| 33 | do { |
| 34 | if (round % 2 != 0) { |
| 35 | player = 1; |
| 36 | top_msg = "Joueur 2 joue"; |
| 37 | } else { |
| 38 | player = 0; |
| 39 | top_msg = "Joueur 1 joue"; |
| 40 | } |
| 41 | |
| 42 | mvprintw(base_y - 2, (base_x + 7 - strlen(top_msg)/2), top_msg); |
| 43 | |
| 44 | print_board(base_y, base_x); |
| 45 | |
| 46 | print_coordinates(coordinates_array, base_y, base_x); |
| 47 | |
| 48 | /* FIXME: group the winning case code blocks */ |
| 49 | if (!winning_condition) { |
| 50 | /* getch() is blocking */ |
| 51 | key_pressed = getch(); |
| 52 | switch (key_pressed) { |
| 53 | case 'a': |
| 54 | new_coordinates = set_coordinates(1, 1, player); |
| 55 | break; |
| 56 | case 'z': |
| 57 | new_coordinates = set_coordinates(1, 2, player); |
| 58 | break; |
| 59 | case 'e': |
| 60 | new_coordinates = set_coordinates(1, 3, player); |
| 61 | break; |
| 62 | case 'q': |
| 63 | new_coordinates = set_coordinates(2, 1, player); |
| 64 | break; |
| 65 | case 's': |
| 66 | new_coordinates = set_coordinates(2, 2, player); |
| 67 | break; |
| 68 | case 'd': |
| 69 | new_coordinates = set_coordinates(2, 3, player); |
| 70 | break; |
| 71 | case 'w': |
| 72 | new_coordinates = set_coordinates(3, 1, player); |
| 73 | break; |
| 74 | case 'x': |
| 75 | new_coordinates = set_coordinates(3, 2, player); |
| 76 | break; |
| 77 | case 'c': |
| 78 | new_coordinates = set_coordinates(3, 3, player); |
| 79 | break; |
| 80 | default: |
| 81 | /* set invalid coordinates */ |
| 82 | new_coordinates = set_coordinates(0, 0, player); |
| 83 | break; |
| 84 | } |
| 85 | errno = add_coordinates(new_coordinates, coordinates_array, round); |
| 86 | winning_condition = chk_win_conditions(coordinates_array, round); |
| 87 | } |
| 88 | |
| 89 | if (errno == 0) { |
| 90 | round++; |
| 91 | } |
| 92 | |
| 93 | if (winning_condition) { |
| 94 | if (player == 0) { |
| 95 | back_msg = "Joueur 1 gagne !"; |
| 96 | } else { |
| 97 | back_msg = "Joueur 2 gagne !"; |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | if (!winning_condition) { |
| 102 | if (errno == 2) { |
| 103 | back_msg = "Choisir une case vide"; |
| 104 | } else if (errno == 3) { |
| 105 | back_msg = "Coordonnees invalides"; |
| 106 | } else if (errno == 1) { |
| 107 | back_msg = "Tableau rempli sans gagnant: egalite"; |
| 108 | } else if (errno == 4) { |
| 109 | back_msg = "Erreur inconnue"; |
| 110 | } else if (errno == 0) { |
| 111 | /* FIXME: properly zero the string to avoid the clear() */ |
| 112 | back_msg = ""; |
| 113 | clear(); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | mvprintw(base_y + 10, (base_x + 7 - strlen(back_msg)/2), back_msg); |
| 118 | |
| 119 | if (winning_condition || errno == 1) { |
| 120 | /* print the updated coordinates before exiting */ |
| 121 | print_coordinates(coordinates_array, base_y, base_x); |
| 122 | exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer"; |
| 123 | mvprintw(base_y + 12, (base_x + 7 - strlen(exit_msg)/2), exit_msg); |
| 124 | loop_exit_condition = true; |
| 125 | if (loop_exit_condition) { |
| 126 | int key_exit = 0; |
| 127 | /* getch() is blocking */ |
| 128 | key_exit = getch(); |
| 129 | if (key_exit == 'r') { |
| 130 | round = 0; |
| 131 | player = 0; |
| 132 | errno = 0; |
| 133 | reinit_coordinates(coordinates_array); |
| 134 | winning_condition = false; |
| 135 | loop_exit_condition = false; |
| 136 | clear(); |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | refresh(); |
| 142 | |
| 143 | } while (!loop_exit_condition); |
| 144 | |
| 145 | endwin(); |
| 146 | |
| 147 | if (!top_msg) |
| 148 | free(top_msg); |
| 149 | if (!back_msg) |
| 150 | free(back_msg); |
| 151 | if (!exit_msg) |
| 152 | free(exit_msg); |
| 153 | |
| 154 | exit(EXIT_SUCCESS); |
| 155 | } |