| 1 | // Copyright (C) 2006 Erik Dahlberg |
| 2 | // |
| 3 | // This file is part of LSystem3d. |
| 4 | // |
| 5 | // LSystem3D is free software; you can redistribute it and/or |
| 6 | // modify it under the terms of the GNU General Public License |
| 7 | // as published by the Free Software Foundation; either version 2 |
| 8 | // of the License, or (at your option) any later version. |
| 9 | // |
| 10 | // LSystem3D is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with LSystem3D; if not, write to the Free Software |
| 17 | // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 22 | #ifndef TURTLE_H |
| 23 | #define TURTLE_H |
| 24 | |
| 25 | #include <stack> |
| 26 | |
| 27 | #include "coordinate.h" |
| 28 | #include "model.h" |
| 29 | #include "vector.h" |
| 30 | |
| 31 | using namespace std; |
| 32 | |
| 33 | |
| 34 | |
| 35 | /** |
| 36 | * The model renderer |
| 37 | */ |
| 38 | class Turtle |
| 39 | { |
| 40 | public: |
| 41 | /** |
| 42 | * Constructor |
| 43 | * @param model render this model |
| 44 | */ |
| 45 | Turtle(Model *model); |
| 46 | |
| 47 | /** |
| 48 | * Destructor |
| 49 | */ |
| 50 | ~Turtle(); |
| 51 | |
| 52 | /** |
| 53 | * Turn left |
| 54 | */ |
| 55 | void turnLeft(); |
| 56 | |
| 57 | /** |
| 58 | * Turn right |
| 59 | */ |
| 60 | void turnRight(); |
| 61 | |
| 62 | /** |
| 63 | * Pitch down |
| 64 | */ |
| 65 | void pitchDown(); |
| 66 | |
| 67 | /** |
| 68 | * Pitch up |
| 69 | */ |
| 70 | void pitchUp(); |
| 71 | |
| 72 | /** |
| 73 | * Roll left |
| 74 | */ |
| 75 | void rollLeft(); |
| 76 | |
| 77 | /** |
| 78 | * Roll right |
| 79 | */ |
| 80 | void rollRight(); |
| 81 | |
| 82 | /** |
| 83 | * Turn around |
| 84 | */ |
| 85 | void turnAround(); |
| 86 | |
| 87 | /** |
| 88 | * Walk forward |
| 89 | */ |
| 90 | void walk(); |
| 91 | |
| 92 | /** |
| 93 | * Save current state to stack |
| 94 | */ |
| 95 | void push(); |
| 96 | |
| 97 | /** |
| 98 | * Restore old state from stack |
| 99 | */ |
| 100 | void pop(); |
| 101 | |
| 102 | /** |
| 103 | * Reset to default state |
| 104 | */ |
| 105 | void reset(); |
| 106 | |
| 107 | /** |
| 108 | * Decrement diameter of segment |
| 109 | */ |
| 110 | void decrementDiameter(); |
| 111 | |
| 112 | /** |
| 113 | * Begin creation of a filled surface |
| 114 | */ |
| 115 | void fenceInBegin(); |
| 116 | |
| 117 | /** |
| 118 | * End creation of a filled surface |
| 119 | */ |
| 120 | void fenceInEnd(); |
| 121 | |
| 122 | /** |
| 123 | * Set turn/pitch/roll angle |
| 124 | * @param angle the angle, in radians |
| 125 | */ |
| 126 | void setAngle(double radians); |
| 127 | |
| 128 | /** |
| 129 | * Get turn/pitch/roll angle |
| 130 | * @return the angle, in radians |
| 131 | */ |
| 132 | double getAngle(); |
| 133 | |
| 134 | protected: |
| 135 | |
| 136 | Coordinate _position; // current position |
| 137 | |
| 138 | Vector _heading; // forward pointing vector |
| 139 | Vector _left; // left pointing vector |
| 140 | Vector _up; // up pointing vector |
| 141 | |
| 142 | double _angle; // turn/pitch/roll angle |
| 143 | double _diameter; // diameter of segment |
| 144 | bool _fenceMode; // create filled surface? |
| 145 | |
| 146 | stack<Coordinate> _positionStack; // positions in stack |
| 147 | stack<Vector> _headingStack; // heading vectors in stack |
| 148 | stack<Vector> _leftStack; // left vectors in stack |
| 149 | stack<Vector> _upStack; // up vectors in stack |
| 150 | stack<double> _diameterStack; // diameters in stack |
| 151 | |
| 152 | Model *_model; // the rendered model |
| 153 | }; |
| 154 | |
| 155 | |
| 156 | |
| 157 | #endif |