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Piment Noir Git Repositories - deb_ffmpeg.git/blob - ffmpeg/libavcodec/x86/mpegaudiodsp.c
27231674ae78ade22d4b9f07486b28d9e2ea1d04
2 * SIMD-optimized MP3 decoding functions
3 * Copyright (c) 2010 Vitor Sessak
5 * This file is part of FFmpeg.
7 * FFmpeg is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * FFmpeg is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with FFmpeg; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "libavutil/attributes.h"
23 #include "libavutil/cpu.h"
24 #include "libavutil/internal.h"
25 #include "libavutil/x86/asm.h"
26 #include "libavutil/x86/cpu.h"
27 #include "libavcodec/mpegaudiodsp.h"
30 static void imdct36_blocks_ ## CPU(float *out, float *buf, float *in, int count, int switch_point, int block_type);\
31 void ff_imdct36_float_ ## CPU(float *out, float *buf, float *in, float *win);
41 void ff_four_imdct36_float_sse(float *out
, float *buf
, float *in
, float *win
,
43 void ff_four_imdct36_float_avx(float *out
, float *buf
, float *in
, float *win
,
46 DECLARE_ALIGNED(16, static float, mdct_win_sse
)[2][4][4*40];
48 #if HAVE_6REGS && HAVE_SSE_INLINE
50 #define MACS(rt, ra, rb) rt+=(ra)*(rb)
51 #define MLSS(rt, ra, rb) rt-=(ra)*(rb)
53 #define SUM8(op, sum, w, p) \
55 op(sum, (w)[0 * 64], (p)[0 * 64]); \
56 op(sum, (w)[1 * 64], (p)[1 * 64]); \
57 op(sum, (w)[2 * 64], (p)[2 * 64]); \
58 op(sum, (w)[3 * 64], (p)[3 * 64]); \
59 op(sum, (w)[4 * 64], (p)[4 * 64]); \
60 op(sum, (w)[5 * 64], (p)[5 * 64]); \
61 op(sum, (w)[6 * 64], (p)[6 * 64]); \
62 op(sum, (w)[7 * 64], (p)[7 * 64]); \
65 static void apply_window(const float *buf
, const float *win1
,
66 const float *win2
, float *sum1
, float *sum2
, int len
)
68 x86_reg count
= - 4*len
;
69 const float *win1a
= win1
+len
;
70 const float *win2a
= win2
+len
;
71 const float *bufa
= buf
+len
;
72 float *sum1a
= sum1
+len
;
73 float *sum2a
= sum2
+len
;
77 "movaps " #a "(%1,%0), %%xmm1 \n\t" \
78 "movaps " #a "(%3,%0), %%xmm2 \n\t" \
79 "mulps %%xmm2, %%xmm1 \n\t" \
80 "subps %%xmm1, %%xmm0 \n\t" \
81 "mulps " #b "(%2,%0), %%xmm2 \n\t" \
82 "subps %%xmm2, %%xmm4 \n\t" \
86 "xorps %%xmm0, %%xmm0 \n\t"
87 "xorps %%xmm4, %%xmm4 \n\t"
98 "movaps %%xmm0, (%4,%0) \n\t"
99 "movaps %%xmm4, (%5,%0) \n\t"
103 :"r"(win1a
), "r"(win2a
), "r"(bufa
), "r"(sum1a
), "r"(sum2a
)
109 static void apply_window_mp3(float *in
, float *win
, int *unused
, float *out
,
112 LOCAL_ALIGNED_16(float, suma
, [17]);
113 LOCAL_ALIGNED_16(float, sumb
, [17]);
114 LOCAL_ALIGNED_16(float, sumc
, [17]);
115 LOCAL_ALIGNED_16(float, sumd
, [17]);
119 /* copy to avoid wrap */
121 "movaps 0(%0), %%xmm0 \n\t" \
122 "movaps 16(%0), %%xmm1 \n\t" \
123 "movaps 32(%0), %%xmm2 \n\t" \
124 "movaps 48(%0), %%xmm3 \n\t" \
125 "movaps %%xmm0, 0(%1) \n\t" \
126 "movaps %%xmm1, 16(%1) \n\t" \
127 "movaps %%xmm2, 32(%1) \n\t" \
128 "movaps %%xmm3, 48(%1) \n\t" \
129 "movaps 64(%0), %%xmm0 \n\t" \
130 "movaps 80(%0), %%xmm1 \n\t" \
131 "movaps 96(%0), %%xmm2 \n\t" \
132 "movaps 112(%0), %%xmm3 \n\t" \
133 "movaps %%xmm0, 64(%1) \n\t" \
134 "movaps %%xmm1, 80(%1) \n\t" \
135 "movaps %%xmm2, 96(%1) \n\t" \
136 "movaps %%xmm3, 112(%1) \n\t"
137 ::"r"(in
), "r"(in
+512)
141 apply_window(in
+ 16, win
, win
+ 512, suma
, sumc
, 16);
142 apply_window(in
+ 32, win
+ 48, win
+ 640, sumb
, sumd
, 16);
144 SUM8(MACS
, suma
[0], win
+ 32, in
+ 48);
150 #define SUMS(suma, sumb, sumc, sumd, out1, out2) \
151 "movups " #sumd "(%4), %%xmm0 \n\t" \
152 "shufps $0x1b, %%xmm0, %%xmm0 \n\t" \
153 "subps " #suma "(%1), %%xmm0 \n\t" \
154 "movaps %%xmm0," #out1 "(%0) \n\t" \
156 "movups " #sumc "(%3), %%xmm0 \n\t" \
157 "shufps $0x1b, %%xmm0, %%xmm0 \n\t" \
158 "addps " #sumb "(%2), %%xmm0 \n\t" \
159 "movaps %%xmm0," #out2 "(%0) \n\t"
163 SUMS( 0, 48, 4, 52, 0, 112)
164 SUMS(16, 32, 20, 36, 16, 96)
165 SUMS(32, 16, 36, 20, 32, 80)
166 SUMS(48, 0, 52, 4, 48, 64)
169 :"r"(&suma
[0]), "r"(&sumb
[0]), "r"(&sumc
[0]), "r"(&sumd
[0])
175 float *out2
= out
+ 32 * incr
;
180 *out
= -suma
[ j
] + sumd
[16-j
];
181 *out2
= sumb
[16-j
] + sumc
[ j
];
188 SUM8(MLSS
, sum
, win
+ 16 + 32, in
+ 32);
192 #endif /* HAVE_6REGS && HAVE_SSE_INLINE */
195 #define DECL_IMDCT_BLOCKS(CPU1, CPU2) \
196 static void imdct36_blocks_ ## CPU1(float *out, float *buf, float *in, \
197 int count, int switch_point, int block_type) \
199 int align_end = count - (count & 3); \
201 for (j = 0; j < align_end; j+= 4) { \
202 LOCAL_ALIGNED_16(float, tmpbuf, [1024]); \
203 float *win = mdct_win_sse[switch_point && j < 4][block_type]; \
204 /* apply window & overlap with previous buffer */ \
206 /* select window */ \
207 ff_four_imdct36_float_ ## CPU2(out, buf, in, win, tmpbuf); \
212 for (; j < count; j++) { \
213 /* apply window & overlap with previous buffer */ \
215 /* select window */ \
216 int win_idx = (switch_point && j < 2) ? 0 : block_type; \
217 float *win = ff_mdct_win_float[win_idx + (4 & -(j & 1))]; \
219 ff_imdct36_float_ ## CPU1(out, buf, in, win); \
229 DECL_IMDCT_BLOCKS(sse
,sse
)
231 DECL_IMDCT_BLOCKS(sse2
,sse
)
232 DECL_IMDCT_BLOCKS(sse3
,sse
)
233 DECL_IMDCT_BLOCKS(ssse3
,sse
)
235 #if HAVE_AVX_EXTERNAL
236 DECL_IMDCT_BLOCKS(avx
,avx
)
238 #endif /* HAVE_YASM */
240 av_cold
void ff_mpadsp_init_x86(MPADSPContext
*s
)
242 int cpu_flags
= av_get_cpu_flags();
245 for (j
= 0; j
< 4; j
++) {
246 for (i
= 0; i
< 40; i
++) {
247 mdct_win_sse
[0][j
][4*i
] = ff_mdct_win_float
[j
][i
];
248 mdct_win_sse
[0][j
][4*i
+ 1] = ff_mdct_win_float
[j
+ 4][i
];
249 mdct_win_sse
[0][j
][4*i
+ 2] = ff_mdct_win_float
[j
][i
];
250 mdct_win_sse
[0][j
][4*i
+ 3] = ff_mdct_win_float
[j
+ 4][i
];
251 mdct_win_sse
[1][j
][4*i
] = ff_mdct_win_float
[0 ][i
];
252 mdct_win_sse
[1][j
][4*i
+ 1] = ff_mdct_win_float
[4 ][i
];
253 mdct_win_sse
[1][j
][4*i
+ 2] = ff_mdct_win_float
[j
][i
];
254 mdct_win_sse
[1][j
][4*i
+ 3] = ff_mdct_win_float
[j
+ 4][i
];
258 #if HAVE_6REGS && HAVE_SSE_INLINE
259 if (INLINE_SSE(cpu_flags
)) {
260 s
->apply_window_float
= apply_window_mp3
;
262 #endif /* HAVE_SSE_INLINE */
267 if (EXTERNAL_SSE(cpu_flags
)) {
268 s
->imdct36_blocks_float
= imdct36_blocks_sse
;
271 if (EXTERNAL_SSE2(cpu_flags
)) {
272 s
->imdct36_blocks_float
= imdct36_blocks_sse2
;
274 if (EXTERNAL_SSE3(cpu_flags
)) {
275 s
->imdct36_blocks_float
= imdct36_blocks_sse3
;
277 if (EXTERNAL_SSSE3(cpu_flags
)) {
278 s
->imdct36_blocks_float
= imdct36_blocks_ssse3
;
281 #if HAVE_AVX_EXTERNAL
282 if (EXTERNAL_AVX(cpu_flags
)) {
283 s
->imdct36_blocks_float
= imdct36_blocks_avx
;
286 #endif /* HAVE_YASM */