4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
6 #include <GLES2/gl2platform.h>
13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
17 /*-------------------------------------------------------------------------
18 * Data type definitions
19 *-----------------------------------------------------------------------*/
23 typedef unsigned int GLenum
;
24 typedef unsigned char GLboolean
;
25 typedef unsigned int GLbitfield
;
26 typedef khronos_int8_t GLbyte
;
27 typedef short GLshort
;
30 typedef khronos_uint8_t GLubyte
;
31 typedef unsigned short GLushort
;
32 typedef unsigned int GLuint
;
33 typedef khronos_float_t GLfloat
;
34 typedef khronos_float_t GLclampf
;
35 typedef khronos_int32_t GLfixed
;
37 /* GL types for handling large vertex buffer objects */
38 typedef khronos_intptr_t GLintptr
;
39 typedef khronos_ssize_t GLsizeiptr
;
41 /* OpenGL ES core versions */
42 #define GL_ES_VERSION_2_0 1
45 #define GL_DEPTH_BUFFER_BIT 0x00000100
46 #define GL_STENCIL_BUFFER_BIT 0x00000400
47 #define GL_COLOR_BUFFER_BIT 0x00004000
54 #define GL_POINTS 0x0000
55 #define GL_LINES 0x0001
56 #define GL_LINE_LOOP 0x0002
57 #define GL_LINE_STRIP 0x0003
58 #define GL_TRIANGLES 0x0004
59 #define GL_TRIANGLE_STRIP 0x0005
60 #define GL_TRIANGLE_FAN 0x0006
62 /* AlphaFunction (not supported in ES20) */
72 /* BlendingFactorDest */
75 #define GL_SRC_COLOR 0x0300
76 #define GL_ONE_MINUS_SRC_COLOR 0x0301
77 #define GL_SRC_ALPHA 0x0302
78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
79 #define GL_DST_ALPHA 0x0304
80 #define GL_ONE_MINUS_DST_ALPHA 0x0305
82 /* BlendingFactorSrc */
85 #define GL_DST_COLOR 0x0306
86 #define GL_ONE_MINUS_DST_COLOR 0x0307
87 #define GL_SRC_ALPHA_SATURATE 0x0308
89 /* GL_ONE_MINUS_SRC_ALPHA */
91 /* GL_ONE_MINUS_DST_ALPHA */
93 /* BlendEquationSeparate */
94 #define GL_FUNC_ADD 0x8006
95 #define GL_BLEND_EQUATION 0x8009
96 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
97 #define GL_BLEND_EQUATION_ALPHA 0x883D
100 #define GL_FUNC_SUBTRACT 0x800A
101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
103 /* Separate Blend Functions */
104 #define GL_BLEND_DST_RGB 0x80C8
105 #define GL_BLEND_SRC_RGB 0x80C9
106 #define GL_BLEND_DST_ALPHA 0x80CA
107 #define GL_BLEND_SRC_ALPHA 0x80CB
108 #define GL_CONSTANT_COLOR 0x8001
109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
110 #define GL_CONSTANT_ALPHA 0x8003
111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
112 #define GL_BLEND_COLOR 0x8005
115 #define GL_ARRAY_BUFFER 0x8892
116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117 #define GL_ARRAY_BUFFER_BINDING 0x8894
118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
120 #define GL_STREAM_DRAW 0x88E0
121 #define GL_STATIC_DRAW 0x88E4
122 #define GL_DYNAMIC_DRAW 0x88E8
124 #define GL_BUFFER_SIZE 0x8764
125 #define GL_BUFFER_USAGE 0x8765
127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
130 #define GL_FRONT 0x0404
131 #define GL_BACK 0x0405
132 #define GL_FRONT_AND_BACK 0x0408
145 #define GL_TEXTURE_2D 0x0DE1
146 #define GL_CULL_FACE 0x0B44
147 #define GL_BLEND 0x0BE2
148 #define GL_DITHER 0x0BD0
149 #define GL_STENCIL_TEST 0x0B90
150 #define GL_DEPTH_TEST 0x0B71
151 #define GL_SCISSOR_TEST 0x0C11
152 #define GL_POLYGON_OFFSET_FILL 0x8037
153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
154 #define GL_SAMPLE_COVERAGE 0x80A0
157 #define GL_NO_ERROR 0
158 #define GL_INVALID_ENUM 0x0500
159 #define GL_INVALID_VALUE 0x0501
160 #define GL_INVALID_OPERATION 0x0502
161 #define GL_OUT_OF_MEMORY 0x0505
163 /* FrontFaceDirection */
165 #define GL_CCW 0x0901
168 #define GL_LINE_WIDTH 0x0B21
169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
171 #define GL_CULL_FACE_MODE 0x0B45
172 #define GL_FRONT_FACE 0x0B46
173 #define GL_DEPTH_RANGE 0x0B70
174 #define GL_DEPTH_WRITEMASK 0x0B72
175 #define GL_DEPTH_CLEAR_VALUE 0x0B73
176 #define GL_DEPTH_FUNC 0x0B74
177 #define GL_STENCIL_CLEAR_VALUE 0x0B91
178 #define GL_STENCIL_FUNC 0x0B92
179 #define GL_STENCIL_FAIL 0x0B94
180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
182 #define GL_STENCIL_REF 0x0B97
183 #define GL_STENCIL_VALUE_MASK 0x0B93
184 #define GL_STENCIL_WRITEMASK 0x0B98
185 #define GL_STENCIL_BACK_FUNC 0x8800
186 #define GL_STENCIL_BACK_FAIL 0x8801
187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
189 #define GL_STENCIL_BACK_REF 0x8CA3
190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
192 #define GL_VIEWPORT 0x0BA2
193 #define GL_SCISSOR_BOX 0x0C10
194 /* GL_SCISSOR_TEST */
195 #define GL_COLOR_CLEAR_VALUE 0x0C22
196 #define GL_COLOR_WRITEMASK 0x0C23
197 #define GL_UNPACK_ALIGNMENT 0x0CF5
198 #define GL_PACK_ALIGNMENT 0x0D05
199 #define GL_MAX_TEXTURE_SIZE 0x0D33
200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
201 #define GL_SUBPIXEL_BITS 0x0D50
202 #define GL_RED_BITS 0x0D52
203 #define GL_GREEN_BITS 0x0D53
204 #define GL_BLUE_BITS 0x0D54
205 #define GL_ALPHA_BITS 0x0D55
206 #define GL_DEPTH_BITS 0x0D56
207 #define GL_STENCIL_BITS 0x0D57
208 #define GL_POLYGON_OFFSET_UNITS 0x2A00
209 /* GL_POLYGON_OFFSET_FILL */
210 #define GL_POLYGON_OFFSET_FACTOR 0x8038
211 #define GL_TEXTURE_BINDING_2D 0x8069
212 #define GL_SAMPLE_BUFFERS 0x80A8
213 #define GL_SAMPLES 0x80A9
214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
217 /* GetTextureParameter */
218 /* GL_TEXTURE_MAG_FILTER */
219 /* GL_TEXTURE_MIN_FILTER */
220 /* GL_TEXTURE_WRAP_S */
221 /* GL_TEXTURE_WRAP_T */
223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
227 #define GL_DONT_CARE 0x1100
228 #define GL_FASTEST 0x1101
229 #define GL_NICEST 0x1102
232 #define GL_GENERATE_MIPMAP_HINT 0x8192
235 #define GL_BYTE 0x1400
236 #define GL_UNSIGNED_BYTE 0x1401
237 #define GL_SHORT 0x1402
238 #define GL_UNSIGNED_SHORT 0x1403
239 #define GL_INT 0x1404
240 #define GL_UNSIGNED_INT 0x1405
241 #define GL_FLOAT 0x1406
242 #define GL_FIXED 0x140C
245 #define GL_DEPTH_COMPONENT 0x1902
246 #define GL_ALPHA 0x1906
247 #define GL_RGB 0x1907
248 #define GL_RGBA 0x1908
249 #define GL_LUMINANCE 0x1909
250 #define GL_LUMINANCE_ALPHA 0x190A
253 /* GL_UNSIGNED_BYTE */
254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
259 #define GL_FRAGMENT_SHADER 0x8B30
260 #define GL_VERTEX_SHADER 0x8B31
261 #define GL_MAX_VERTEX_ATTRIBS 0x8869
262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263 #define GL_MAX_VARYING_VECTORS 0x8DFC
264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268 #define GL_SHADER_TYPE 0x8B4F
269 #define GL_DELETE_STATUS 0x8B80
270 #define GL_LINK_STATUS 0x8B82
271 #define GL_VALIDATE_STATUS 0x8B83
272 #define GL_ATTACHED_SHADERS 0x8B85
273 #define GL_ACTIVE_UNIFORMS 0x8B86
274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275 #define GL_ACTIVE_ATTRIBUTES 0x8B89
276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278 #define GL_CURRENT_PROGRAM 0x8B8D
280 /* StencilFunction */
281 #define GL_NEVER 0x0200
282 #define GL_LESS 0x0201
283 #define GL_EQUAL 0x0202
284 #define GL_LEQUAL 0x0203
285 #define GL_GREATER 0x0204
286 #define GL_NOTEQUAL 0x0205
287 #define GL_GEQUAL 0x0206
288 #define GL_ALWAYS 0x0207
292 #define GL_KEEP 0x1E00
293 #define GL_REPLACE 0x1E01
294 #define GL_INCR 0x1E02
295 #define GL_DECR 0x1E03
296 #define GL_INVERT 0x150A
297 #define GL_INCR_WRAP 0x8507
298 #define GL_DECR_WRAP 0x8508
301 #define GL_VENDOR 0x1F00
302 #define GL_RENDERER 0x1F01
303 #define GL_VERSION 0x1F02
304 #define GL_EXTENSIONS 0x1F03
306 /* TextureMagFilter */
307 #define GL_NEAREST 0x2600
308 #define GL_LINEAR 0x2601
310 /* TextureMinFilter */
313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
318 /* TextureParameterName */
319 #define GL_TEXTURE_MAG_FILTER 0x2800
320 #define GL_TEXTURE_MIN_FILTER 0x2801
321 #define GL_TEXTURE_WRAP_S 0x2802
322 #define GL_TEXTURE_WRAP_T 0x2803
326 #define GL_TEXTURE 0x1702
328 #define GL_TEXTURE_CUBE_MAP 0x8513
329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
339 #define GL_TEXTURE0 0x84C0
340 #define GL_TEXTURE1 0x84C1
341 #define GL_TEXTURE2 0x84C2
342 #define GL_TEXTURE3 0x84C3
343 #define GL_TEXTURE4 0x84C4
344 #define GL_TEXTURE5 0x84C5
345 #define GL_TEXTURE6 0x84C6
346 #define GL_TEXTURE7 0x84C7
347 #define GL_TEXTURE8 0x84C8
348 #define GL_TEXTURE9 0x84C9
349 #define GL_TEXTURE10 0x84CA
350 #define GL_TEXTURE11 0x84CB
351 #define GL_TEXTURE12 0x84CC
352 #define GL_TEXTURE13 0x84CD
353 #define GL_TEXTURE14 0x84CE
354 #define GL_TEXTURE15 0x84CF
355 #define GL_TEXTURE16 0x84D0
356 #define GL_TEXTURE17 0x84D1
357 #define GL_TEXTURE18 0x84D2
358 #define GL_TEXTURE19 0x84D3
359 #define GL_TEXTURE20 0x84D4
360 #define GL_TEXTURE21 0x84D5
361 #define GL_TEXTURE22 0x84D6
362 #define GL_TEXTURE23 0x84D7
363 #define GL_TEXTURE24 0x84D8
364 #define GL_TEXTURE25 0x84D9
365 #define GL_TEXTURE26 0x84DA
366 #define GL_TEXTURE27 0x84DB
367 #define GL_TEXTURE28 0x84DC
368 #define GL_TEXTURE29 0x84DD
369 #define GL_TEXTURE30 0x84DE
370 #define GL_TEXTURE31 0x84DF
371 #define GL_ACTIVE_TEXTURE 0x84E0
373 /* TextureWrapMode */
374 #define GL_REPEAT 0x2901
375 #define GL_CLAMP_TO_EDGE 0x812F
376 #define GL_MIRRORED_REPEAT 0x8370
379 #define GL_FLOAT_VEC2 0x8B50
380 #define GL_FLOAT_VEC3 0x8B51
381 #define GL_FLOAT_VEC4 0x8B52
382 #define GL_INT_VEC2 0x8B53
383 #define GL_INT_VEC3 0x8B54
384 #define GL_INT_VEC4 0x8B55
385 #define GL_BOOL 0x8B56
386 #define GL_BOOL_VEC2 0x8B57
387 #define GL_BOOL_VEC3 0x8B58
388 #define GL_BOOL_VEC4 0x8B59
389 #define GL_FLOAT_MAT2 0x8B5A
390 #define GL_FLOAT_MAT3 0x8B5B
391 #define GL_FLOAT_MAT4 0x8B5C
392 #define GL_SAMPLER_2D 0x8B5E
393 #define GL_SAMPLER_CUBE 0x8B60
396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
409 #define GL_COMPILE_STATUS 0x8B81
410 #define GL_INFO_LOG_LENGTH 0x8B84
411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
412 #define GL_SHADER_COMPILER 0x8DFA
415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
418 /* Shader Precision-Specified Types */
419 #define GL_LOW_FLOAT 0x8DF0
420 #define GL_MEDIUM_FLOAT 0x8DF1
421 #define GL_HIGH_FLOAT 0x8DF2
422 #define GL_LOW_INT 0x8DF3
423 #define GL_MEDIUM_INT 0x8DF4
424 #define GL_HIGH_INT 0x8DF5
426 /* Framebuffer Object. */
427 #define GL_FRAMEBUFFER 0x8D40
428 #define GL_RENDERBUFFER 0x8D41
430 #define GL_RGBA4 0x8056
431 #define GL_RGB5_A1 0x8057
432 #define GL_RGB565 0x8D62
433 #define GL_DEPTH_COMPONENT16 0x81A5
434 #define GL_STENCIL_INDEX 0x1901
435 #define GL_STENCIL_INDEX8 0x8D48
437 #define GL_RENDERBUFFER_WIDTH 0x8D42
438 #define GL_RENDERBUFFER_HEIGHT 0x8D43
439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
452 #define GL_COLOR_ATTACHMENT0 0x8CE0
453 #define GL_DEPTH_ATTACHMENT 0x8D00
454 #define GL_STENCIL_ATTACHMENT 0x8D20
458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
464 #define GL_FRAMEBUFFER_BINDING 0x8CA6
465 #define GL_RENDERBUFFER_BINDING 0x8CA7
466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
470 /*-------------------------------------------------------------------------
472 *-----------------------------------------------------------------------*/
474 GL_APICALL
void GL_APIENTRY
glActiveTexture (GLenum texture
);
475 GL_APICALL
void GL_APIENTRY
glAttachShader (GLuint program
, GLuint shader
);
476 GL_APICALL
void GL_APIENTRY
glBindAttribLocation (GLuint program
, GLuint index
, const GLchar
* name
);
477 GL_APICALL
void GL_APIENTRY
glBindBuffer (GLenum target
, GLuint buffer
);
478 GL_APICALL
void GL_APIENTRY
glBindFramebuffer (GLenum target
, GLuint framebuffer
);
479 GL_APICALL
void GL_APIENTRY
glBindRenderbuffer (GLenum target
, GLuint renderbuffer
);
480 GL_APICALL
void GL_APIENTRY
glBindTexture (GLenum target
, GLuint texture
);
481 GL_APICALL
void GL_APIENTRY
glBlendColor (GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
482 GL_APICALL
void GL_APIENTRY
glBlendEquation ( GLenum mode
);
483 GL_APICALL
void GL_APIENTRY
glBlendEquationSeparate (GLenum modeRGB
, GLenum modeAlpha
);
484 GL_APICALL
void GL_APIENTRY
glBlendFunc (GLenum sfactor
, GLenum dfactor
);
485 GL_APICALL
void GL_APIENTRY
glBlendFuncSeparate (GLenum srcRGB
, GLenum dstRGB
, GLenum srcAlpha
, GLenum dstAlpha
);
486 GL_APICALL
void GL_APIENTRY
glBufferData (GLenum target
, GLsizeiptr size
, const GLvoid
* data
, GLenum usage
);
487 GL_APICALL
void GL_APIENTRY
glBufferSubData (GLenum target
, GLintptr offset
, GLsizeiptr size
, const GLvoid
* data
);
488 GL_APICALL GLenum GL_APIENTRY
glCheckFramebufferStatus (GLenum target
);
489 GL_APICALL
void GL_APIENTRY
glClear (GLbitfield mask
);
490 GL_APICALL
void GL_APIENTRY
glClearColor (GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
491 GL_APICALL
void GL_APIENTRY
glClearDepthf (GLclampf depth
);
492 GL_APICALL
void GL_APIENTRY
glClearStencil (GLint s
);
493 GL_APICALL
void GL_APIENTRY
glColorMask (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
494 GL_APICALL
void GL_APIENTRY
glCompileShader (GLuint shader
);
495 GL_APICALL
void GL_APIENTRY
glCompressedTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const GLvoid
* data
);
496 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const GLvoid
* data
);
497 GL_APICALL
void GL_APIENTRY
glCopyTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
498 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
499 GL_APICALL GLuint GL_APIENTRY
glCreateProgram (void);
500 GL_APICALL GLuint GL_APIENTRY
glCreateShader (GLenum type
);
501 GL_APICALL
void GL_APIENTRY
glCullFace (GLenum mode
);
502 GL_APICALL
void GL_APIENTRY
glDeleteBuffers (GLsizei n
, const GLuint
* buffers
);
503 GL_APICALL
void GL_APIENTRY
glDeleteFramebuffers (GLsizei n
, const GLuint
* framebuffers
);
504 GL_APICALL
void GL_APIENTRY
glDeleteProgram (GLuint program
);
505 GL_APICALL
void GL_APIENTRY
glDeleteRenderbuffers (GLsizei n
, const GLuint
* renderbuffers
);
506 GL_APICALL
void GL_APIENTRY
glDeleteShader (GLuint shader
);
507 GL_APICALL
void GL_APIENTRY
glDeleteTextures (GLsizei n
, const GLuint
* textures
);
508 GL_APICALL
void GL_APIENTRY
glDepthFunc (GLenum func
);
509 GL_APICALL
void GL_APIENTRY
glDepthMask (GLboolean flag
);
510 GL_APICALL
void GL_APIENTRY
glDepthRangef (GLclampf zNear
, GLclampf zFar
);
511 GL_APICALL
void GL_APIENTRY
glDetachShader (GLuint program
, GLuint shader
);
512 GL_APICALL
void GL_APIENTRY
glDisable (GLenum cap
);
513 GL_APICALL
void GL_APIENTRY
glDisableVertexAttribArray (GLuint index
);
514 GL_APICALL
void GL_APIENTRY
glDrawArrays (GLenum mode
, GLint first
, GLsizei count
);
515 GL_APICALL
void GL_APIENTRY
glDrawElements (GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
* indices
);
516 GL_APICALL
void GL_APIENTRY
glEnable (GLenum cap
);
517 GL_APICALL
void GL_APIENTRY
glEnableVertexAttribArray (GLuint index
);
518 GL_APICALL
void GL_APIENTRY
glFinish (void);
519 GL_APICALL
void GL_APIENTRY
glFlush (void);
520 GL_APICALL
void GL_APIENTRY
glFramebufferRenderbuffer (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
521 GL_APICALL
void GL_APIENTRY
glFramebufferTexture2D (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
522 GL_APICALL
void GL_APIENTRY
glFrontFace (GLenum mode
);
523 GL_APICALL
void GL_APIENTRY
glGenBuffers (GLsizei n
, GLuint
* buffers
);
524 GL_APICALL
void GL_APIENTRY
glGenerateMipmap (GLenum target
);
525 GL_APICALL
void GL_APIENTRY
glGenFramebuffers (GLsizei n
, GLuint
* framebuffers
);
526 GL_APICALL
void GL_APIENTRY
glGenRenderbuffers (GLsizei n
, GLuint
* renderbuffers
);
527 GL_APICALL
void GL_APIENTRY
glGenTextures (GLsizei n
, GLuint
* textures
);
528 GL_APICALL
void GL_APIENTRY
glGetActiveAttrib (GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
, GLint
* size
, GLenum
* type
, GLchar
* name
);
529 GL_APICALL
void GL_APIENTRY
glGetActiveUniform (GLuint program
, GLuint index
, GLsizei bufsize
, GLsizei
* length
, GLint
* size
, GLenum
* type
, GLchar
* name
);
530 GL_APICALL
void GL_APIENTRY
glGetAttachedShaders (GLuint program
, GLsizei maxcount
, GLsizei
* count
, GLuint
* shaders
);
531 GL_APICALL
int GL_APIENTRY
glGetAttribLocation (GLuint program
, const GLchar
* name
);
532 GL_APICALL
void GL_APIENTRY
glGetBooleanv (GLenum pname
, GLboolean
* params
);
533 GL_APICALL
void GL_APIENTRY
glGetBufferParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
534 GL_APICALL GLenum GL_APIENTRY
glGetError (void);
535 GL_APICALL
void GL_APIENTRY
glGetFloatv (GLenum pname
, GLfloat
* params
);
536 GL_APICALL
void GL_APIENTRY
glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment
, GLenum pname
, GLint
* params
);
537 GL_APICALL
void GL_APIENTRY
glGetIntegerv (GLenum pname
, GLint
* params
);
538 GL_APICALL
void GL_APIENTRY
glGetProgramiv (GLuint program
, GLenum pname
, GLint
* params
);
539 GL_APICALL
void GL_APIENTRY
glGetProgramInfoLog (GLuint program
, GLsizei bufsize
, GLsizei
* length
, GLchar
* infolog
);
540 GL_APICALL
void GL_APIENTRY
glGetRenderbufferParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
541 GL_APICALL
void GL_APIENTRY
glGetShaderiv (GLuint shader
, GLenum pname
, GLint
* params
);
542 GL_APICALL
void GL_APIENTRY
glGetShaderInfoLog (GLuint shader
, GLsizei bufsize
, GLsizei
* length
, GLchar
* infolog
);
543 GL_APICALL
void GL_APIENTRY
glGetShaderPrecisionFormat (GLenum shadertype
, GLenum precisiontype
, GLint
* range
, GLint
* precision
);
544 GL_APICALL
void GL_APIENTRY
glGetShaderSource (GLuint shader
, GLsizei bufsize
, GLsizei
* length
, GLchar
* source
);
545 GL_APICALL
const GLubyte
* GL_APIENTRY
glGetString (GLenum name
);
546 GL_APICALL
void GL_APIENTRY
glGetTexParameterfv (GLenum target
, GLenum pname
, GLfloat
* params
);
547 GL_APICALL
void GL_APIENTRY
glGetTexParameteriv (GLenum target
, GLenum pname
, GLint
* params
);
548 GL_APICALL
void GL_APIENTRY
glGetUniformfv (GLuint program
, GLint location
, GLfloat
* params
);
549 GL_APICALL
void GL_APIENTRY
glGetUniformiv (GLuint program
, GLint location
, GLint
* params
);
550 GL_APICALL
int GL_APIENTRY
glGetUniformLocation (GLuint program
, const GLchar
* name
);
551 GL_APICALL
void GL_APIENTRY
glGetVertexAttribfv (GLuint index
, GLenum pname
, GLfloat
* params
);
552 GL_APICALL
void GL_APIENTRY
glGetVertexAttribiv (GLuint index
, GLenum pname
, GLint
* params
);
553 GL_APICALL
void GL_APIENTRY
glGetVertexAttribPointerv (GLuint index
, GLenum pname
, GLvoid
** pointer
);
554 GL_APICALL
void GL_APIENTRY
glHint (GLenum target
, GLenum mode
);
555 GL_APICALL GLboolean GL_APIENTRY
glIsBuffer (GLuint buffer
);
556 GL_APICALL GLboolean GL_APIENTRY
glIsEnabled (GLenum cap
);
557 GL_APICALL GLboolean GL_APIENTRY
glIsFramebuffer (GLuint framebuffer
);
558 GL_APICALL GLboolean GL_APIENTRY
glIsProgram (GLuint program
);
559 GL_APICALL GLboolean GL_APIENTRY
glIsRenderbuffer (GLuint renderbuffer
);
560 GL_APICALL GLboolean GL_APIENTRY
glIsShader (GLuint shader
);
561 GL_APICALL GLboolean GL_APIENTRY
glIsTexture (GLuint texture
);
562 GL_APICALL
void GL_APIENTRY
glLineWidth (GLfloat width
);
563 GL_APICALL
void GL_APIENTRY
glLinkProgram (GLuint program
);
564 GL_APICALL
void GL_APIENTRY
glPixelStorei (GLenum pname
, GLint param
);
565 GL_APICALL
void GL_APIENTRY
glPolygonOffset (GLfloat factor
, GLfloat units
);
566 GL_APICALL
void GL_APIENTRY
glReadPixels (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, GLvoid
* pixels
);
567 GL_APICALL
void GL_APIENTRY
glReleaseShaderCompiler (void);
568 GL_APICALL
void GL_APIENTRY
glRenderbufferStorage (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
569 GL_APICALL
void GL_APIENTRY
glSampleCoverage (GLclampf value
, GLboolean invert
);
570 GL_APICALL
void GL_APIENTRY
glScissor (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
571 GL_APICALL
void GL_APIENTRY
glShaderBinary (GLsizei n
, const GLuint
* shaders
, GLenum binaryformat
, const GLvoid
* binary
, GLsizei length
);
572 GL_APICALL
void GL_APIENTRY
glShaderSource (GLuint shader
, GLsizei count
, const GLchar
** string
, const GLint
* length
);
573 GL_APICALL
void GL_APIENTRY
glStencilFunc (GLenum func
, GLint ref
, GLuint mask
);
574 GL_APICALL
void GL_APIENTRY
glStencilFuncSeparate (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
575 GL_APICALL
void GL_APIENTRY
glStencilMask (GLuint mask
);
576 GL_APICALL
void GL_APIENTRY
glStencilMaskSeparate (GLenum face
, GLuint mask
);
577 GL_APICALL
void GL_APIENTRY
glStencilOp (GLenum fail
, GLenum zfail
, GLenum zpass
);
578 GL_APICALL
void GL_APIENTRY
glStencilOpSeparate (GLenum face
, GLenum fail
, GLenum zfail
, GLenum zpass
);
579 GL_APICALL
void GL_APIENTRY
glTexImage2D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
580 GL_APICALL
void GL_APIENTRY
glTexParameterf (GLenum target
, GLenum pname
, GLfloat param
);
581 GL_APICALL
void GL_APIENTRY
glTexParameterfv (GLenum target
, GLenum pname
, const GLfloat
* params
);
582 GL_APICALL
void GL_APIENTRY
glTexParameteri (GLenum target
, GLenum pname
, GLint param
);
583 GL_APICALL
void GL_APIENTRY
glTexParameteriv (GLenum target
, GLenum pname
, const GLint
* params
);
584 GL_APICALL
void GL_APIENTRY
glTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
585 GL_APICALL
void GL_APIENTRY
glUniform1f (GLint location
, GLfloat x
);
586 GL_APICALL
void GL_APIENTRY
glUniform1fv (GLint location
, GLsizei count
, const GLfloat
* v
);
587 GL_APICALL
void GL_APIENTRY
glUniform1i (GLint location
, GLint x
);
588 GL_APICALL
void GL_APIENTRY
glUniform1iv (GLint location
, GLsizei count
, const GLint
* v
);
589 GL_APICALL
void GL_APIENTRY
glUniform2f (GLint location
, GLfloat x
, GLfloat y
);
590 GL_APICALL
void GL_APIENTRY
glUniform2fv (GLint location
, GLsizei count
, const GLfloat
* v
);
591 GL_APICALL
void GL_APIENTRY
glUniform2i (GLint location
, GLint x
, GLint y
);
592 GL_APICALL
void GL_APIENTRY
glUniform2iv (GLint location
, GLsizei count
, const GLint
* v
);
593 GL_APICALL
void GL_APIENTRY
glUniform3f (GLint location
, GLfloat x
, GLfloat y
, GLfloat z
);
594 GL_APICALL
void GL_APIENTRY
glUniform3fv (GLint location
, GLsizei count
, const GLfloat
* v
);
595 GL_APICALL
void GL_APIENTRY
glUniform3i (GLint location
, GLint x
, GLint y
, GLint z
);
596 GL_APICALL
void GL_APIENTRY
glUniform3iv (GLint location
, GLsizei count
, const GLint
* v
);
597 GL_APICALL
void GL_APIENTRY
glUniform4f (GLint location
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
598 GL_APICALL
void GL_APIENTRY
glUniform4fv (GLint location
, GLsizei count
, const GLfloat
* v
);
599 GL_APICALL
void GL_APIENTRY
glUniform4i (GLint location
, GLint x
, GLint y
, GLint z
, GLint w
);
600 GL_APICALL
void GL_APIENTRY
glUniform4iv (GLint location
, GLsizei count
, const GLint
* v
);
601 GL_APICALL
void GL_APIENTRY
glUniformMatrix2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
602 GL_APICALL
void GL_APIENTRY
glUniformMatrix3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
603 GL_APICALL
void GL_APIENTRY
glUniformMatrix4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
* value
);
604 GL_APICALL
void GL_APIENTRY
glUseProgram (GLuint program
);
605 GL_APICALL
void GL_APIENTRY
glValidateProgram (GLuint program
);
606 GL_APICALL
void GL_APIENTRY
glVertexAttrib1f (GLuint indx
, GLfloat x
);
607 GL_APICALL
void GL_APIENTRY
glVertexAttrib1fv (GLuint indx
, const GLfloat
* values
);
608 GL_APICALL
void GL_APIENTRY
glVertexAttrib2f (GLuint indx
, GLfloat x
, GLfloat y
);
609 GL_APICALL
void GL_APIENTRY
glVertexAttrib2fv (GLuint indx
, const GLfloat
* values
);
610 GL_APICALL
void GL_APIENTRY
glVertexAttrib3f (GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
611 GL_APICALL
void GL_APIENTRY
glVertexAttrib3fv (GLuint indx
, const GLfloat
* values
);
612 GL_APICALL
void GL_APIENTRY
glVertexAttrib4f (GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
613 GL_APICALL
void GL_APIENTRY
glVertexAttrib4fv (GLuint indx
, const GLfloat
* values
);
614 GL_APICALL
void GL_APIENTRY
glVertexAttribPointer (GLuint indx
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const GLvoid
* ptr
);
615 GL_APICALL
void GL_APIENTRY
glViewport (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
621 #endif /* __gl2_h_ */