ddfe5dcbb70116c77b7afb76300e4c57f8d6b8e1
2 * Altivec optimized MP3 decoding functions
3 * Copyright (c) 2010 Vitor Sessak
5 * This file is part of FFmpeg.
7 * FFmpeg is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * FFmpeg is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with FFmpeg; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
23 #include "libavutil/attributes.h"
24 #include "libavutil/cpu.h"
25 #include "libavutil/internal.h"
26 #include "libavutil/ppc/cpu.h"
27 #include "libavutil/ppc/util_altivec.h"
28 #include "libavcodec/mpegaudiodsp.h"
32 #define MACS(rt, ra, rb) rt+=(ra)*(rb)
33 #define MLSS(rt, ra, rb) rt-=(ra)*(rb)
35 #define SUM8(op, sum, w, p) \
37 op(sum, (w)[0 * 64], (p)[0 * 64]); \
38 op(sum, (w)[1 * 64], (p)[1 * 64]); \
39 op(sum, (w)[2 * 64], (p)[2 * 64]); \
40 op(sum, (w)[3 * 64], (p)[3 * 64]); \
41 op(sum, (w)[4 * 64], (p)[4 * 64]); \
42 op(sum, (w)[5 * 64], (p)[5 * 64]); \
43 op(sum, (w)[6 * 64], (p)[6 * 64]); \
44 op(sum, (w)[7 * 64], (p)[7 * 64]); \
47 static void apply_window(const float *buf
, const float *win1
,
48 const float *win2
, float *sum1
, float *sum2
, int len
)
50 const vector
float *win1a
= (const vector
float *) win1
;
51 const vector
float *win2a
= (const vector
float *) win2
;
52 const vector
float *bufa
= (const vector
float *) buf
;
53 vector
float *sum1a
= (vector
float *) sum1
;
54 vector
float *sum2a
= (vector
float *) sum2
;
55 vector
float av_uninit(v0
), av_uninit(v4
);
56 vector
float v1
, v2
, v3
;
62 v1 = vec_ld(a, win1a); \
63 v2 = vec_ld(b, win2a); \
64 v3 = vec_ld(a, bufa); \
65 v0 = vec_madd(v3, v1, v0); \
66 v4 = vec_madd(v2, v3, v4); \
92 static void apply_window_mp3(float *in
, float *win
, int *unused
, float *out
,
95 LOCAL_ALIGNED_16(float, suma
, [17]);
96 LOCAL_ALIGNED_16(float, sumb
, [17]);
97 LOCAL_ALIGNED_16(float, sumc
, [17]);
98 LOCAL_ALIGNED_16(float, sumd
, [17]);
102 float *out2
= out
+ 32 * incr
;
104 /* copy to avoid wrap */
105 memcpy(in
+ 512, in
, 32 * sizeof(*in
));
107 apply_window(in
+ 16, win
, win
+ 512, suma
, sumc
, 16);
108 apply_window(in
+ 32, win
+ 48, win
+ 640, sumb
, sumd
, 16);
110 SUM8(MLSS
, suma
[0], win
+ 32, in
+ 48);
120 *out
= suma
[ j
] - sumd
[16-j
];
121 *out2
= -sumb
[16-j
] - sumc
[ j
];
127 SUM8(MLSS
, sum
, win
+ 16 + 32, in
+ 32);
131 #endif /* HAVE_ALTIVEC */
133 av_cold
void ff_mpadsp_init_ppc(MPADSPContext
*s
)
136 if (!PPC_ALTIVEC(av_get_cpu_flags()))
139 s
->apply_window_float
= apply_window_mp3
;
140 #endif /* HAVE_ALTIVEC */