Use eslint extension for import sorting instead of unmaintained external ones
[e-mobility-charging-stations-simulator.git] / src / charging-station / ui-server / UIWebSocketServer.ts
1 import { IncomingMessage } from 'http';
2
3 import WebSocket from 'ws';
4
5 import { ServerOptions } from '../../types/ConfigurationData';
6 import { Protocol, ProtocolVersion } from '../../types/UIProtocol';
7 import Configuration from '../../utils/Configuration';
8 import logger from '../../utils/Logger';
9 import Utils from '../../utils/Utils';
10 import { AbstractUIServer } from './AbstractUIServer';
11 import UIServiceFactory from './ui-services/UIServiceFactory';
12
13 export default class UIWebSocketServer extends AbstractUIServer {
14 public constructor(options?: ServerOptions) {
15 super();
16 this.server = new WebSocket.Server(options ?? Configuration.getUIServer().options);
17 }
18
19 public start(): void {
20 this.server.on('connection', (socket: WebSocket, request: IncomingMessage): void => {
21 const protocolIndex = socket.protocol.indexOf(Protocol.UI);
22 const version = socket.protocol.substring(
23 protocolIndex + Protocol.UI.length
24 ) as ProtocolVersion;
25 if (!this.uiServices.has(version)) {
26 this.uiServices.set(version, UIServiceFactory.getUIServiceImplementation(version, this));
27 }
28 // FIXME: check connection validity
29 socket.on('message', (messageData) => {
30 this.uiServices
31 .get(version)
32 .messageHandler(messageData)
33 .catch(() => {
34 logger.error(`${this.logPrefix()} Error while handling message data: %j`, messageData);
35 });
36 });
37 socket.on('error', (error) => {
38 logger.error(`${this.logPrefix()} Error on WebSocket: %j`, error);
39 });
40 });
41 }
42
43 public stop(): void {
44 this.server.close();
45 }
46
47 public sendResponse(message: string): void {
48 this.broadcastToClients(message);
49 }
50
51 public logPrefix(): string {
52 return Utils.logPrefix(' UI WebSocket Server:');
53 }
54
55 private broadcastToClients(message: string): void {
56 for (const client of (this.server as WebSocket.Server).clients) {
57 if (client?.readyState === WebSocket.OPEN) {
58 client.send(message);
59 }
60 }
61 }
62 }