refactor: factor out worker runtime getter
[poolifier.git] / src / pools / selection-strategies / weighted-round-robin-worker-choice-strategy.ts
1 import { cpus } from 'node:os'
2 import type { IWorker } from '../worker'
3 import type { IPool } from '../pool'
4 import { DEFAULT_WORKER_CHOICE_STRATEGY_OPTIONS } from '../../utils'
5 import { AbstractWorkerChoiceStrategy } from './abstract-worker-choice-strategy'
6 import type {
7 IWorkerChoiceStrategy,
8 RequiredStatistics,
9 WorkerChoiceStrategyOptions
10 } from './selection-strategies-types'
11
12 /**
13 * Selects the next worker with a weighted round robin scheduling algorithm.
14 * Loosely modeled after the weighted round robin queueing algorithm: https://en.wikipedia.org/wiki/Weighted_round_robin.
15 *
16 * @typeParam Worker - Type of worker which manages the strategy.
17 * @typeParam Data - Type of data sent to the worker. This can only be serializable data.
18 * @typeParam Response - Type of execution response. This can only be serializable data.
19 */
20 export class WeightedRoundRobinWorkerChoiceStrategy<
21 Worker extends IWorker,
22 Data = unknown,
23 Response = unknown
24 >
25 extends AbstractWorkerChoiceStrategy<Worker, Data, Response>
26 implements IWorkerChoiceStrategy {
27 /** @inheritDoc */
28 public readonly requiredStatistics: RequiredStatistics = {
29 runTime: true,
30 avgRunTime: true,
31 medRunTime: false
32 }
33
34 /**
35 * Worker node id where the current task will be submitted.
36 */
37 private currentWorkerNodeId: number = 0
38 /**
39 * Default worker weight.
40 */
41 private readonly defaultWorkerWeight: number
42 /**
43 * Worker virtual task runtime.
44 */
45 private workerVirtualTaskRunTime: number = 0
46
47 /** @inheritDoc */
48 public constructor (
49 pool: IPool<Worker, Data, Response>,
50 opts: WorkerChoiceStrategyOptions = DEFAULT_WORKER_CHOICE_STRATEGY_OPTIONS
51 ) {
52 super(pool, opts)
53 this.setRequiredStatistics(this.opts)
54 this.defaultWorkerWeight = this.computeDefaultWorkerWeight()
55 }
56
57 /** @inheritDoc */
58 public reset (): boolean {
59 this.currentWorkerNodeId = 0
60 this.workerVirtualTaskRunTime = 0
61 return true
62 }
63
64 /** @inheritDoc */
65 public update (): boolean {
66 return true
67 }
68
69 /** @inheritDoc */
70 public choose (): number {
71 const chosenWorkerNodeKey = this.currentWorkerNodeId
72 const workerVirtualTaskRunTime = this.workerVirtualTaskRunTime
73 const workerWeight =
74 this.opts.weights?.[chosenWorkerNodeKey] ?? this.defaultWorkerWeight
75 if (workerVirtualTaskRunTime < workerWeight) {
76 this.workerVirtualTaskRunTime =
77 workerVirtualTaskRunTime +
78 this.getWorkerTaskRunTime(chosenWorkerNodeKey)
79 } else {
80 this.currentWorkerNodeId =
81 this.currentWorkerNodeId === this.pool.workerNodes.length - 1
82 ? 0
83 : this.currentWorkerNodeId + 1
84 this.workerVirtualTaskRunTime = 0
85 }
86 return chosenWorkerNodeKey
87 }
88
89 /** @inheritDoc */
90 public remove (workerNodeKey: number): boolean {
91 if (this.currentWorkerNodeId === workerNodeKey) {
92 if (this.pool.workerNodes.length === 0) {
93 this.currentWorkerNodeId = 0
94 } else if (this.currentWorkerNodeId > this.pool.workerNodes.length - 1) {
95 this.currentWorkerNodeId = this.pool.workerNodes.length - 1
96 }
97 this.workerVirtualTaskRunTime = 0
98 }
99 return true
100 }
101
102 private computeDefaultWorkerWeight (): number {
103 let cpusCycleTimeWeight = 0
104 for (const cpu of cpus()) {
105 // CPU estimated cycle time
106 const numberOfDigits = cpu.speed.toString().length - 1
107 const cpuCycleTime = 1 / (cpu.speed / Math.pow(10, numberOfDigits))
108 cpusCycleTimeWeight += cpuCycleTime * Math.pow(10, numberOfDigits)
109 }
110 return Math.round(cpusCycleTimeWeight / cpus().length)
111 }
112 }