feat: add worker choice strategies retry mechanism
[poolifier.git] / src / pools / selection-strategies / weighted-round-robin-worker-choice-strategy.ts
1 import type { IWorker } from '../worker'
2 import type { IPool } from '../pool'
3 import {
4 DEFAULT_MEASUREMENT_STATISTICS_REQUIREMENTS,
5 DEFAULT_WORKER_CHOICE_STRATEGY_OPTIONS
6 } from '../../utils'
7 import { AbstractWorkerChoiceStrategy } from './abstract-worker-choice-strategy'
8 import type {
9 IWorkerChoiceStrategy,
10 StrategyPolicy,
11 TaskStatisticsRequirements,
12 WorkerChoiceStrategyOptions
13 } from './selection-strategies-types'
14
15 /**
16 * Selects the next worker with a weighted round robin scheduling algorithm.
17 * Loosely modeled after the weighted round robin queueing algorithm: https://en.wikipedia.org/wiki/Weighted_round_robin.
18 *
19 * @typeParam Worker - Type of worker which manages the strategy.
20 * @typeParam Data - Type of data sent to the worker. This can only be structured-cloneable data.
21 * @typeParam Response - Type of execution response. This can only be structured-cloneable data.
22 */
23 export class WeightedRoundRobinWorkerChoiceStrategy<
24 Worker extends IWorker,
25 Data = unknown,
26 Response = unknown
27 >
28 extends AbstractWorkerChoiceStrategy<Worker, Data, Response>
29 implements IWorkerChoiceStrategy {
30 /** @inheritDoc */
31 public readonly strategyPolicy: StrategyPolicy = {
32 useDynamicWorker: true
33 }
34
35 /** @inheritDoc */
36 public readonly taskStatisticsRequirements: TaskStatisticsRequirements = {
37 runTime: {
38 aggregate: true,
39 average: true,
40 median: false
41 },
42 waitTime: DEFAULT_MEASUREMENT_STATISTICS_REQUIREMENTS,
43 elu: DEFAULT_MEASUREMENT_STATISTICS_REQUIREMENTS
44 }
45
46 /**
47 * Default worker weight.
48 */
49 private readonly defaultWorkerWeight: number
50 /**
51 * Worker virtual task runtime.
52 */
53 private workerVirtualTaskRunTime: number = 0
54
55 /** @inheritDoc */
56 public constructor (
57 pool: IPool<Worker, Data, Response>,
58 opts: WorkerChoiceStrategyOptions = DEFAULT_WORKER_CHOICE_STRATEGY_OPTIONS
59 ) {
60 super(pool, opts)
61 this.setTaskStatisticsRequirements(this.opts)
62 this.defaultWorkerWeight = this.computeDefaultWorkerWeight()
63 }
64
65 /** @inheritDoc */
66 public reset (): boolean {
67 this.nextWorkerNodeKey = 0
68 this.workerVirtualTaskRunTime = 0
69 return true
70 }
71
72 /** @inheritDoc */
73 public update (): boolean {
74 return true
75 }
76
77 /** @inheritDoc */
78 public choose (): number {
79 const chosenWorkerNodeKey = this.nextWorkerNodeKey
80 do {
81 this.weightedRoundRobinNextWorkerNodeKey()
82 } while (!this.isWorkerNodeEligible(this.nextWorkerNodeKey))
83 return chosenWorkerNodeKey
84 }
85
86 /** @inheritDoc */
87 public remove (workerNodeKey: number): boolean {
88 if (this.nextWorkerNodeKey === workerNodeKey) {
89 if (this.pool.workerNodes.length === 0) {
90 this.nextWorkerNodeKey = 0
91 } else if (this.nextWorkerNodeKey > this.pool.workerNodes.length - 1) {
92 this.nextWorkerNodeKey = this.pool.workerNodes.length - 1
93 }
94 this.workerVirtualTaskRunTime = 0
95 }
96 return true
97 }
98
99 private weightedRoundRobinNextWorkerNodeKey (): number {
100 const workerVirtualTaskRunTime = this.workerVirtualTaskRunTime
101 const workerWeight =
102 this.opts.weights?.[this.nextWorkerNodeKey] ?? this.defaultWorkerWeight
103 if (workerVirtualTaskRunTime < workerWeight) {
104 this.workerVirtualTaskRunTime =
105 workerVirtualTaskRunTime +
106 this.getWorkerTaskRunTime(this.nextWorkerNodeKey)
107 } else {
108 this.nextWorkerNodeKey =
109 this.nextWorkerNodeKey === this.pool.workerNodes.length - 1
110 ? 0
111 : this.nextWorkerNodeKey + 1
112 this.workerVirtualTaskRunTime = 0
113 }
114 return this.nextWorkerNodeKey
115 }
116 }