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[poolifier.git] / src / pools / thread / dynamic.ts
1 import type { JSONValue } from '../../utility-types'
2 import type { PoolOptions } from '../abstract-pool'
3 import type { ThreadWorkerWithMessageChannel } from './fixed'
4 import { FixedThreadPool } from './fixed'
5
6 /**
7 * A thread pool with a dynamic number of threads, but a guaranteed minimum number of threads.
8 *
9 * This thread pool creates new threads when the others are busy, up to the maximum number of threads.
10 * When the maximum number of threads is reached, an event is emitted. If you want to listen to this event, use the pool's `emitter`.
11 *
12 * @template Data Type of data sent to the worker.
13 * @template Response Type of response of execution.
14 *
15 * @author [Alessandro Pio Ardizio](https://github.com/pioardi)
16 * @since 0.0.1
17 */
18 export class DynamicThreadPool<
19 Data extends JSONValue = JSONValue,
20 Response extends JSONValue = JSONValue
21 > extends FixedThreadPool<Data, Response> {
22 /**
23 * Constructs a new poolifier dynamic thread pool.
24 *
25 * @param min Minimum number of threads which are always active.
26 * @param max Maximum number of threads that can be created by this pool.
27 * @param filename Path to an implementation of a `ThreadWorker` file, which can be relative or absolute.
28 * @param opts Options for this fixed thread pool. Default: `{ maxTasks: 1000 }`
29 */
30 public constructor (
31 min: number,
32 public readonly max: number,
33 filename: string,
34 opts: PoolOptions<ThreadWorkerWithMessageChannel> = { maxTasks: 1000 }
35 ) {
36 super(min, filename, opts)
37 }
38
39 /**
40 * Choose a thread for the next task.
41 *
42 * It will first check for and return an idle thread.
43 * If all threads are busy, then it will try to create a new one up to the `max` thread count.
44 * If the max thread count is reached, the emitter will emit a `FullPool` event and it will fall back to using a round robin algorithm to distribute the load.
45 *
46 * @returns Thread worker.
47 */
48 protected chooseWorker (): ThreadWorkerWithMessageChannel {
49 for (const [worker, numberOfTasks] of this.tasks) {
50 if (numberOfTasks === 0) {
51 // A worker is free, use it
52 return worker
53 }
54 }
55
56 if (this.workers.length === this.max) {
57 this.emitter.emit('FullPool')
58 return super.chooseWorker()
59 }
60
61 // All workers are busy, create a new worker
62 const worker = this.createAndSetupWorker()
63 this.registerWorkerMessageListener<Data>(worker, message => {
64 const tasksInProgress = this.tasks.get(worker)
65 if (message.kill && tasksInProgress === 0) {
66 // Kill received from the worker, means that no new tasks are submitted to that worker for a while ( > maxInactiveTime)
67 // To handle the case of a long-running task we will check if there is any active task
68 this.sendToWorker(worker, { kill: 1 })
69 void this.destroyWorker(worker)
70 }
71 })
72 return worker
73 }
74 }