*
* Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
* animations, effects, and interactions for the platform. Most of the icky
- * code guts are embedded in the GLucose library extension. If you're an
- * artist, you shouldn't need to worry about any of that.
+ * code guts are embedded in the HeronLX library, or files prefixed with
+ * an underscore. If you're an artist, you shouldn't need to worry about that.
*
* Below, you will find definitions of the Patterns, Effects, and Interactions.
* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
-LXPattern[] patterns(GLucose glucose) {
- return new LXPattern[] {
+LXPattern[] patterns(LX lx) {
+ return new LXPattern[] {
-
+ new SineSphere(lx),
+ //new CubeCurl(lx),
+
// Slee
- new Cathedrals(glucose),
- new MidiMusic(glucose),
- new Pulley(glucose),
- new Swarm(glucose),
- new ViolinWave(glucose),
- new BouncyBalls(glucose),
- new SpaceTime(glucose),
- new ShiftingPlane(glucose),
- new AskewPlanes(glucose),
- new Blinders(glucose),
- new CrossSections(glucose),
- new Psychedelia(glucose),
+ // new Cathedrals(lx),
+ new Swarm(lx),
+ new MidiMusic(lx),
+ new Pulley(lx),
+
+ new ViolinWave(lx),
+ new BouncyBalls(lx),
+ new SpaceTime(lx),
+ new ShiftingPlane(lx),
+ new AskewPlanes(lx),
+ new Blinders(lx),
+ new CrossSections(lx),
+ new Psychedelia(lx),
+
+ new MultipleCubes(lx),
- new Traktor(glucose).setEligible(false),
- new BassPod(glucose).setEligible(false),
- new CubeEQ(glucose).setEligible(false),
- new PianoKeyPattern(glucose).setEligible(false),
+ new Traktor(lx).setEligible(false),
+ new BassPod(lx).setEligible(false),
+ new CubeEQ(lx).setEligible(false),
+ new PianoKeyPattern(lx).setEligible(false),
+
+ // AntonK
+ new AKPong(lx),
// DanH
- new Noise(glucose),
- new Play (glucose),
- new Pong (glucose),
- new Worms(glucose),
+ new Noise(lx),
+ new Play (lx),
+ new Pong (lx),
+ new Worms(lx),
+ // JR
+ new Gimbal(lx),
+
// Alex G
- new SineSphere(glucose),
-// new CubeCurl(glucose),
+
+ // Tim
+ new TimMetronome(lx),
+ new TimPlanes(lx),
+ new TimPinwheels(lx),
+ new TimRaindrops(lx),
+ new TimCubes(lx),
+ // new TimTrace(lx),
+ new TimSpheres(lx),
- // Shaheen
- new HelixPattern(glucose).setEligible(false),
+ // Jackie
+ new JackieSquares(lx),
+ new JackieLines(lx),
+ new JackieDots(lx),
+
+ // L8on
+ new L8onAutomata(lx),
+ new L8onLife(lx),
+ new L8onStripLife(lx),
+
+ // Vincent
+ new VSTowers(lx),
// Toby
- new GlitchPlasma(glucose),
- new FireEffect(glucose).setEligible(false),
- new StripBounce(glucose),
- new SoundRain(glucose).setEligible(false),
- new SoundSpikes(glucose).setEligible(false),
- new FaceSync(glucose),
+ new GlitchPlasma(lx),
+ new FireEffect(lx).setEligible(false),
+ new StripBounce(lx),
+ new SoundRain(lx).setEligible(false),
+ new SoundSpikes(lx).setEligible(false),
+ new FaceSync(lx),
// Jack
- new Swim(glucose),
- new Balance(glucose),
-
- // Tim
- new TimPlanes(glucose),
- new TimPinwheels(glucose),
- new TimRaindrops(glucose),
- new TimCubes(glucose),
- // new TimTrace(glucose),
- new TimSpheres(glucose),
-
+ new Swim(lx),
+ new Balance(lx),
+
// Ben
- // new Sandbox(glucose),
- new TowerParams(glucose),
- new DriveableCrossSections(glucose),
- new GranimTestPattern2(glucose),
+ // new Sandbox(lx),
+ new TowerParams(lx),
+ new DriveableCrossSections(lx),
+ new GranimTestPattern2(lx),
- //JR
- new Gimbal(glucose),
+ // Shaheen
+ // new HelixPattern(lx).setEligible(false),
// Sam
- new JazzRainbow(glucose),
+ new JazzRainbow(lx),
// Arjun
- new TelevisionStatic(glucose),
- new AbstractPainting(glucose),
- new Spirality(glucose),
+ new TelevisionStatic(lx),
+ new AbstractPainting(lx),
+ new Spirality(lx),
// Basic test patterns for reference, not art
- new TestCubePattern(glucose),
- new TestTowerPattern(glucose),
- new TestProjectionPattern(glucose),
- new TestStripPattern(glucose),
- new TestBassMapping(glucose),
- new TestFloorMapping(glucose),
- new TestSpeakerMapping(glucose),
- new TestPerformancePattern(glucose),
- // new TestHuePattern(glucose),
- // new TestXPattern(glucose),
- // new TestYPattern(glucose),
- // new TestZPattern(glucose),
+ new TestCubePattern(lx),
+ new TestTowerPattern(lx),
+ new TestProjectionPattern(lx),
+ new TestStripPattern(lx),
+ // new TestHuePattern(lx),
+ // new TestXPattern(lx),
+ // new TestYPattern(lx),
+ // new TestZPattern(lx),
};
}
-LXTransition[] transitions(GLucose glucose) {
+LXTransition[] transitions(LX lx) {
return new LXTransition[] {
new DissolveTransition(lx),
- new AddTransition(glucose),
- new MultiplyTransition(glucose),
- new OverlayTransition(glucose),
- new DodgeTransition(glucose),
- new SwipeTransition(glucose),
+ new AddTransition(lx),
+ new MultiplyTransition(lx),
+ new OverlayTransition(lx),
+ new DodgeTransition(lx),
+ new SwipeTransition(lx),
new FadeTransition(lx),
-// new SubtractTransition(glucose), // similar to multiply - dh
-// new BurnTransition(glucose), // similar to multiply - dh
-// new ScreenTransition(glucose), // same as add -dh
-// new SoftLightTransition(glucose), // same as overlay -dh
};
}
// Handles to globally triggerable effects
class Effects {
FlashEffect flash = new FlashEffect(lx);
- BoomEffect boom = new BoomEffect(glucose);
- BlurEffect blur = new BlurEffect(glucose);
- QuantizeEffect quantize = new QuantizeEffect(glucose);
- ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
+ BoomEffect boom = new BoomEffect(lx);
+ BlurEffect blur = new BlurEffect(lx);
+ QuantizeEffect quantize = new QuantizeEffect(lx);
+ ColorFuckerEffect colorFucker = new ColorFuckerEffect(lx);
Effects() {
blur.enable();