{
CLockObject lock(&m_mutex, true);
if (lock.IsLocked())
- bSignal = ReadFromDevice(100);
+ bSignal = ReadFromDevice(50);
}
if (bSignal)
m_controller->AddLog(CEC_LOG_DEBUG, "command sent");
- CCondition::Sleep((uint32_t) data.size * (uint32_t)24 /*data*/ + (uint32_t)5 /*start bit (4.5 ms)*/ + (uint32_t)50 /* to be on the safe side */);
+ CCondition::Sleep((uint32_t) data.size * (uint32_t)24 /*data*/ + (uint32_t)5 /*start bit (4.5 ms)*/);
}
return true;