*/
#include <string>
-#include "../../include/CECExports.h"
-#include "../../include/CECTypes.h"
+#include <cec.h>
#include "util/buffer.h"
namespace CEC
virtual bool GetNextKeypress(cec_keypress *key);
virtual bool GetNextCommand(cec_command *command);
- virtual bool Transmit(const cec_command &data, bool bWaitForAck = true);
- virtual bool SetLogicalAddress(cec_logical_address iLogicalAddress);
+ virtual bool Transmit(const cec_command &data);
+ virtual bool SetLogicalAddress(cec_logical_address iLogicalAddress = CECDEVICE_PLAYBACKDEVICE1);
+ virtual bool SetPhysicalAddress(uint16_t iPhysicalAddress = CEC_DEFAULT_PHYSICAL_ADDRESS);
virtual bool PowerOnDevices(cec_logical_address address = CECDEVICE_TV);
virtual bool StandbyDevices(cec_logical_address address = CECDEVICE_BROADCAST);
virtual bool SetActiveView(void);
virtual bool SetInactiveView(void);
+ virtual bool SetOSDString(cec_logical_address iLogicalAddress, cec_display_control duration, const char *strMessage);
+ virtual bool SwitchMonitoring(bool bEnable);
+ virtual cec_version GetDeviceCecVersion(cec_logical_address iAddress);
+ virtual bool GetDeviceMenuLanguage(cec_logical_address iAddress, cec_menu_language *language);
+ virtual uint64_t GetDeviceVendorId(cec_logical_address iAddress);
+ virtual cec_power_status GetDevicePowerStatus(cec_logical_address iAddress);
//@}
virtual void AddLog(cec_log_level level, const std::string &strMessage);
virtual void AddKey(void);
- virtual void AddCommand(cec_command &command);
+ virtual void AddCommand(const cec_command &command);
virtual void CheckKeypressTimeout(void);
virtual void SetCurrentButton(cec_user_control_code iButtonCode);