bool CCECAudioSystem::TransmitAudioStatus(cec_logical_address dest)
{
- CLockObject lock(&m_writeMutex);
- CStdString strLog;
- strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
- AddLog(CEC_LOG_NOTICE, strLog);
-
- cec_command command;
- cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_REPORT_AUDIO_STATUS);
- command.parameters.PushBack(m_audioStatus);
+ uint8_t state;
+ {
+ CLockObject lock(&m_writeMutex);
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ AddLog(CEC_LOG_NOTICE, strLog);
+ state = m_audioStatus;
+ }
- return m_processor->Transmit(command);
+ return m_handler->TransmitAudioStatus(m_iLogicalAddress, dest, state);
}
bool CCECAudioSystem::TransmitSetSystemAudioMode(cec_logical_address dest)
{
- CLockObject lock(&m_writeMutex);
- CStdString strLog;
- strLog.Format("<< %x -> %x: set system audio mode '%2x'", m_iLogicalAddress, dest, m_audioStatus);
- AddLog(CEC_LOG_NOTICE, strLog);
-
- cec_command command;
- cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_SET_SYSTEM_AUDIO_MODE);
- command.parameters.PushBack(m_systemAudioStatus);
+ cec_system_audio_status state;
+ {
+ CLockObject lock(&m_writeMutex);
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: set system audio mode '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ AddLog(CEC_LOG_NOTICE, strLog);
+ state = m_systemAudioStatus;
+ }
- return m_processor->Transmit(command);
+ return m_handler->TransmitSetSystemAudioMode(m_iLogicalAddress, dest, state);
}
bool CCECAudioSystem::TransmitSystemAudioModeStatus(cec_logical_address dest)
{
- CLockObject lock(&m_writeMutex);
- CStdString strLog;
- strLog.Format("<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, ToString(m_systemAudioStatus));
- AddLog(CEC_LOG_NOTICE, strLog);
-
- cec_command command;
- cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS);
- command.parameters.PushBack((uint8_t) m_systemAudioStatus);
+ cec_system_audio_status state;
+ {
+ CLockObject lock(&m_writeMutex);
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, ToString(m_systemAudioStatus));
+ AddLog(CEC_LOG_NOTICE, strLog);
+ state = m_systemAudioStatus;
+ }
- return m_processor->Transmit(command);
+ return m_handler->TransmitSystemAudioModeStatus(m_iLogicalAddress, dest, state);
}
-uint8_t CCECAudioSystem::VolumeUp(bool bWait /* = true */)
+uint8_t CCECAudioSystem::VolumeUp(bool bSendRelease /* = true */)
{
- if (SendKeypress(CEC_USER_CONTROL_CODE_VOLUME_UP))
- SendKeyRelease(bWait);
+ if (TransmitKeypress(CEC_USER_CONTROL_CODE_VOLUME_UP) && bSendRelease)
+ TransmitKeyRelease();
CLockObject lock(&m_mutex);
return m_audioStatus;
}
-uint8_t CCECAudioSystem::VolumeDown(bool bWait /* = true */)
+uint8_t CCECAudioSystem::VolumeDown(bool bSendRelease /* = true */)
{
- if (SendKeypress(CEC_USER_CONTROL_CODE_VOLUME_DOWN))
- SendKeyRelease(bWait);
+ if (TransmitKeypress(CEC_USER_CONTROL_CODE_VOLUME_DOWN) && bSendRelease)
+ TransmitKeyRelease();
CLockObject lock(&m_mutex);
return m_audioStatus;
}
-uint8_t CCECAudioSystem::MuteAudio(bool bWait /* = true */)
+uint8_t CCECAudioSystem::MuteAudio(bool bSendRelease /* = true */)
{
- if (SendKeypress(CEC_USER_CONTROL_CODE_MUTE))
- SendKeyRelease(bWait);
+ if (TransmitKeypress(CEC_USER_CONTROL_CODE_MUTE) && bSendRelease)
+ TransmitKeyRelease();
CLockObject lock(&m_mutex);
return m_audioStatus;