#include "CECAudioSystem.h"
#include "../CECProcessor.h"
+#include "../implementations/CECCommandHandler.h"
using namespace CEC;
+#define ToString(p) m_processor->ToString(p)
+
CCECAudioSystem::CCECAudioSystem(CCECProcessor *processor, cec_logical_address address, uint16_t iPhysicalAddress /* = 0 */) :
- CCECBusDevice(processor, address, iPhysicalAddress)
+ CCECBusDevice(processor, address, iPhysicalAddress),
+ m_systemAudioStatus(CEC_SYSTEM_AUDIO_STATUS_ON),
+ m_audioStatus(CEC_AUDIO_MUTE_STATUS_MASK)
{
- m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
- m_strDeviceName = "Audio";
+ m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
+}
+
+bool CCECAudioSystem::SetAudioStatus(uint8_t status)
+{
+ CLockObject lock(&m_writeMutex);
+ if (m_audioStatus != status)
+ {
+ CStdString strLog;
+ strLog.Format(">> %s (%X): audio status changed from %2x to %2x", GetLogicalAddressName(), m_iLogicalAddress, m_audioStatus, status);
+ AddLog(CEC_LOG_DEBUG, strLog.c_str());
+
+ m_audioStatus = status;
+ return true;
+ }
+
+ return false;
+}
+
+bool CCECAudioSystem::SetSystemAudioModeStatus(const cec_system_audio_status mode)
+{
+ CLockObject lock(&m_writeMutex);
+ if (m_systemAudioStatus != mode)
+ {
+ CStdString strLog;
+ strLog.Format(">> %s (%X): system audio mode status changed from %s to %s", GetLogicalAddressName(), m_iLogicalAddress, ToString(m_systemAudioStatus), ToString(mode));
+ AddLog(CEC_LOG_DEBUG, strLog.c_str());
+
+ m_systemAudioStatus = mode;
+ return true;
+ }
+
+ return false;
}
bool CCECAudioSystem::TransmitAudioStatus(cec_logical_address dest)
{
- // TODO
+ CLockObject lock(&m_writeMutex);
CStdString strLog;
- strLog.Format("<< %x -> %x: audio status feature abort", m_iLogicalAddress, dest);
+ strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
AddLog(CEC_LOG_NOTICE, strLog);
- m_processor->TransmitAbort(dest, CEC_OPCODE_GIVE_AUDIO_STATUS);
- return false;
+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_REPORT_AUDIO_STATUS);
+ command.parameters.PushBack(m_audioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+bool CCECAudioSystem::TransmitSetSystemAudioMode(cec_logical_address dest)
+{
+ CLockObject lock(&m_writeMutex);
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: set system audio mode '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_SET_SYSTEM_AUDIO_MODE);
+ command.parameters.PushBack((uint8_t)m_systemAudioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+bool CCECAudioSystem::TransmitSystemAudioModeStatus(cec_logical_address dest)
+{
+ CLockObject lock(&m_writeMutex);
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, ToString(m_systemAudioStatus));
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS);
+ command.parameters.PushBack((uint8_t) m_systemAudioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+uint8_t CCECAudioSystem::VolumeUp(bool bWait /* = true */)
+{
+ if (SendKeypress(CEC_USER_CONTROL_CODE_VOLUME_UP))
+ SendKeyRelease(bWait);
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::VolumeDown(bool bWait /* = true */)
+{
+ if (SendKeypress(CEC_USER_CONTROL_CODE_VOLUME_DOWN))
+ SendKeyRelease(bWait);
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::MuteAudio(bool bWait /* = true */)
+{
+ if (SendKeypress(CEC_USER_CONTROL_CODE_MUTE))
+ SendKeyRelease(bWait);
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
}