*/
#include "CECAudioSystem.h"
+#include "../CECProcessor.h"
using namespace CEC;
CCECAudioSystem::CCECAudioSystem(CCECProcessor *processor, cec_logical_address address, uint16_t iPhysicalAddress /* = 0 */) :
- CCECBusDevice(processor, address, iPhysicalAddress)
+ CCECBusDevice(processor, address, iPhysicalAddress),
+ m_systemAudioStatus(CEC_SYSTEM_AUDIO_STATUS_ON),
+ m_audioStatus(CEC_AUDIO_MUTE_STATUS_MASK)
{
m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
- m_strDeviceName = "Audio";
+}
+
+bool CCECAudioSystem::SetSystemAudioMode(const cec_command &command)
+{
+ m_systemAudioStatus = (command.parameters.size == 0) ?
+ CEC_SYSTEM_AUDIO_STATUS_OFF :
+ CEC_SYSTEM_AUDIO_STATUS_ON;
+
+ return TransmitAudioStatus(command.initiator);
+}
+
+bool CCECAudioSystem::TransmitAudioStatus(cec_logical_address dest)
+{
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::format(command, m_iLogicalAddress, dest, CEC_OPCODE_REPORT_AUDIO_STATUS);
+ command.parameters.push_back((uint8_t) m_audioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+bool CCECAudioSystem::TransmitSystemAudioModeStatus(cec_logical_address dest)
+{
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: system audio mode '%2x'", m_iLogicalAddress, dest, m_systemAudioStatus);
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::format(command, m_iLogicalAddress, dest, CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS);
+ command.parameters.push_back((uint8_t) m_systemAudioStatus);
+
+ return m_processor->Transmit(command);
}