import { AbstractWorkerChoiceStrategy } from './abstract-worker-choice-strategy'
import type {
IWorkerChoiceStrategy,
+ StrategyPolicy,
WorkerChoiceStrategyOptions
} from './selection-strategies-types'
* Selects the next worker with an interleaved weighted round robin scheduling algorithm.
*
* @typeParam Worker - Type of worker which manages the strategy.
- * @typeParam Data - Type of data sent to the worker. This can only be serializable data.
- * @typeParam Response - Type of execution response. This can only be serializable data.
+ * @typeParam Data - Type of data sent to the worker. This can only be structured-cloneable data.
+ * @typeParam Response - Type of execution response. This can only be structured-cloneable data.
*/
export class InterleavedWeightedRoundRobinWorkerChoiceStrategy<
Worker extends IWorker,
>
extends AbstractWorkerChoiceStrategy<Worker, Data, Response>
implements IWorkerChoiceStrategy {
+ /** @inheritDoc */
+ public readonly strategyPolicy: StrategyPolicy = {
+ useDynamicWorker: true
+ }
+
/**
- * Worker node id where the current task will be submitted.
- */
- private currentWorkerNodeId: number = 0
- /**
- * Current round id.
+ * Round id.
* This is used to determine the current round weight.
*/
- private currentRoundId: number = 0
+ private roundId: number = 0
/**
* Round weights.
*/
opts: WorkerChoiceStrategyOptions = DEFAULT_WORKER_CHOICE_STRATEGY_OPTIONS
) {
super(pool, opts)
- this.setTaskStatistics(this.opts)
+ this.setTaskStatisticsRequirements(this.opts)
this.defaultWorkerWeight = this.computeDefaultWorkerWeight()
this.roundWeights = this.getRoundWeights()
}
/** @inheritDoc */
public reset (): boolean {
- this.currentWorkerNodeId = 0
- this.currentRoundId = 0
+ this.nextWorkerNodeKey = 0
+ this.roundId = 0
return true
}
let roundId: number | undefined
let workerNodeId: number | undefined
for (
- let roundIndex = this.currentRoundId;
+ let roundIndex = this.roundId;
roundIndex < this.roundWeights.length;
roundIndex++
) {
for (
- let workerNodeKey = this.currentWorkerNodeId;
+ let workerNodeKey = this.nextWorkerNodeKey;
workerNodeKey < this.pool.workerNodes.length;
workerNodeKey++
) {
const workerWeight =
this.opts.weights?.[workerNodeKey] ?? this.defaultWorkerWeight
- if (workerWeight >= this.roundWeights[roundIndex]) {
+ if (
+ this.isWorkerNodeReady(workerNodeKey) &&
+ workerWeight >= this.roundWeights[roundIndex]
+ ) {
roundId = roundIndex
workerNodeId = workerNodeKey
break
}
}
}
- this.currentRoundId = roundId ?? 0
- this.currentWorkerNodeId = workerNodeId ?? 0
- const chosenWorkerNodeKey = this.currentWorkerNodeId
- if (this.currentWorkerNodeId === this.pool.workerNodes.length - 1) {
- this.currentWorkerNodeId = 0
- this.currentRoundId =
- this.currentRoundId === this.roundWeights.length - 1
- ? 0
- : this.currentRoundId + 1
+ this.roundId = roundId ?? 0
+ this.nextWorkerNodeKey = workerNodeId ?? 0
+ const chosenWorkerNodeKey = this.nextWorkerNodeKey
+ if (this.nextWorkerNodeKey === this.pool.workerNodes.length - 1) {
+ this.nextWorkerNodeKey = 0
+ this.roundId =
+ this.roundId === this.roundWeights.length - 1 ? 0 : this.roundId + 1
} else {
- this.currentWorkerNodeId = this.currentWorkerNodeId + 1
+ this.nextWorkerNodeKey = this.nextWorkerNodeKey + 1
}
return chosenWorkerNodeKey
}
/** @inheritDoc */
public remove (workerNodeKey: number): boolean {
- if (this.currentWorkerNodeId === workerNodeKey) {
+ if (this.nextWorkerNodeKey === workerNodeKey) {
if (this.pool.workerNodes.length === 0) {
- this.currentWorkerNodeId = 0
- } else if (this.currentWorkerNodeId > this.pool.workerNodes.length - 1) {
- this.currentWorkerNodeId = this.pool.workerNodes.length - 1
- this.currentRoundId =
- this.currentRoundId === this.roundWeights.length - 1
- ? 0
- : this.currentRoundId + 1
+ this.nextWorkerNodeKey = 0
+ } else if (this.nextWorkerNodeKey > this.pool.workerNodes.length - 1) {
+ this.nextWorkerNodeKey = this.pool.workerNodes.length - 1
+ this.roundId =
+ this.roundId === this.roundWeights.length - 1 ? 0 : this.roundId + 1
}
}
return true