transmitKey.keycode = CEC_USER_CONTROL_CODE_ROOT_MENU;
// stop + play -> dot (which is handled as context menu in xbmc)
else if (key.keycode == CEC_USER_CONTROL_CODE_PLAY)
transmitKey.keycode = CEC_USER_CONTROL_CODE_ROOT_MENU;
// stop + play -> dot (which is handled as context menu in xbmc)
else if (key.keycode == CEC_USER_CONTROL_CODE_PLAY)