+ m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
+}
+
+bool CCECAudioSystem::SetAudioStatus(uint8_t status)
+{
+ CLockObject lock(m_mutex);
+ if (m_audioStatus != status)
+ {
+ CLibCEC::AddLog(CEC_LOG_DEBUG, ">> %s (%X): audio status changed from %2x to %2x", GetLogicalAddressName(), m_iLogicalAddress, m_audioStatus, status);
+ m_audioStatus = status;
+ return true;
+ }
+
+ return false;
+}
+
+bool CCECAudioSystem::SetSystemAudioModeStatus(const cec_system_audio_status mode)
+{
+ CLockObject lock(m_mutex);
+ if (m_systemAudioStatus != mode)
+ {
+ CLibCEC::AddLog(CEC_LOG_DEBUG, ">> %s (%X): system audio mode status changed from %s to %s", GetLogicalAddressName(), m_iLogicalAddress, ToString(m_systemAudioStatus), ToString(mode));
+ m_systemAudioStatus = mode;
+ return true;
+ }
+
+ return false;
+}
+
+bool CCECAudioSystem::TransmitAudioStatus(cec_logical_address dest)
+{
+ uint8_t state;
+ {
+ CLockObject lock(m_mutex);
+ CLibCEC::AddLog(CEC_LOG_NOTICE, "<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ state = m_audioStatus;
+ }
+
+ return m_handler->TransmitAudioStatus(m_iLogicalAddress, dest, state);
+}
+
+bool CCECAudioSystem::TransmitSetSystemAudioMode(cec_logical_address dest)
+{
+ cec_system_audio_status state;
+ {
+ CLockObject lock(m_mutex);
+ CLibCEC::AddLog(CEC_LOG_NOTICE, "<< %x -> %x: set system audio mode '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ state = m_systemAudioStatus;
+ }
+
+ return m_handler->TransmitSetSystemAudioMode(m_iLogicalAddress, dest, state);
+}
+
+bool CCECAudioSystem::TransmitSystemAudioModeStatus(cec_logical_address dest)
+{
+ cec_system_audio_status state;
+ {
+ CLockObject lock(m_mutex);
+ CLibCEC::AddLog(CEC_LOG_NOTICE, "<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, ToString(m_systemAudioStatus));
+ state = m_systemAudioStatus;
+ }
+
+ return m_handler->TransmitSystemAudioModeStatus(m_iLogicalAddress, dest, state);
+}
+
+uint8_t CCECAudioSystem::VolumeUp(bool bSendRelease /* = true */)
+{
+ if (TransmitKeypress(CEC_USER_CONTROL_CODE_VOLUME_UP) && bSendRelease)
+ TransmitKeyRelease();
+
+ CLockObject lock(m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::VolumeDown(bool bSendRelease /* = true */)
+{
+ if (TransmitKeypress(CEC_USER_CONTROL_CODE_VOLUME_DOWN) && bSendRelease)
+ TransmitKeyRelease();
+
+ CLockObject lock(m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::MuteAudio(bool bSendRelease /* = true */)
+{
+ if (TransmitKeypress(CEC_USER_CONTROL_CODE_MUTE) && bSendRelease)
+ TransmitKeyRelease();
+
+ CLockObject lock(m_mutex);
+ return m_audioStatus;