+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_REPORT_AUDIO_STATUS);
+ command.parameters.PushBack(m_audioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+bool CCECAudioSystem::TransmitSetSystemAudioMode(cec_logical_address dest)
+{
+ CLockObject lock(&m_writeMutex);
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: set system audio mode '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_SET_SYSTEM_AUDIO_MODE);
+ command.parameters.PushBack((uint8_t)m_systemAudioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+bool CCECAudioSystem::TransmitSystemAudioModeStatus(cec_logical_address dest)
+{
+ CLockObject lock(&m_writeMutex);
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, ToString(m_systemAudioStatus));
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS);
+ command.parameters.PushBack((uint8_t) m_systemAudioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+uint8_t CCECAudioSystem::VolumeUp(bool bWait /* = true */)
+{
+ if (SendKeypress(CEC_USER_CONTROL_CODE_VOLUME_UP))
+ SendKeyRelease(bWait);
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::VolumeDown(bool bWait /* = true */)
+{
+ if (SendKeypress(CEC_USER_CONTROL_CODE_VOLUME_DOWN))
+ SendKeyRelease(bWait);
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::MuteAudio(bool bWait /* = true */)
+{
+ if (SendKeypress(CEC_USER_CONTROL_CODE_MUTE))
+ SendKeyRelease(bWait);
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;