+bool CCECAudioSystem::TransmitSetSystemAudioMode(cec_logical_address dest, bool bIsReply)
+{
+ cec_system_audio_status state;
+ {
+ CLockObject lock(m_mutex);
+ LIB_CEC->AddLog(CEC_LOG_DEBUG, "<< %x -> %x: set system audio mode '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ state = m_systemAudioStatus;
+ }
+
+ return m_handler->TransmitSetSystemAudioMode(m_iLogicalAddress, dest, state, bIsReply);
+}
+
+bool CCECAudioSystem::TransmitSystemAudioModeStatus(cec_logical_address dest, bool bIsReply)
+{
+ cec_system_audio_status state;
+ {
+ CLockObject lock(m_mutex);
+ LIB_CEC->AddLog(CEC_LOG_DEBUG, "<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, ToString(m_systemAudioStatus));
+ state = m_systemAudioStatus;
+ }
+
+ return m_handler->TransmitSystemAudioModeStatus(m_iLogicalAddress, dest, state, bIsReply);
+}
+
+uint8_t CCECAudioSystem::VolumeUp(const cec_logical_address source, bool bSendRelease /* = true */)
+{
+ TransmitKeypress(source, CEC_USER_CONTROL_CODE_VOLUME_UP);
+ if (bSendRelease)
+ TransmitKeyRelease(source);
+
+ CLockObject lock(m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::VolumeDown(const cec_logical_address source, bool bSendRelease /* = true */)
+{
+ TransmitKeypress(source, CEC_USER_CONTROL_CODE_VOLUME_DOWN);
+ if (bSendRelease)
+ TransmitKeyRelease(source);
+
+ CLockObject lock(m_mutex);
+ return m_audioStatus;
+}
+
+uint8_t CCECAudioSystem::MuteAudio(const cec_logical_address source)
+{
+ TransmitKeypress(source, CEC_USER_CONTROL_CODE_MUTE);
+ TransmitKeyRelease(source);
+
+ return GetAudioStatus(source, true);
+}
+
+bool CCECAudioSystem::RequestAudioStatus(const cec_logical_address initiator, bool bWaitForResponse /* = true */)
+{
+ bool bReturn(false);