+
+ virtual uint8_t VolumeUp(bool bSendRelease = true);
+ virtual uint8_t VolumeDown(bool bSendRelease = true);
+ virtual uint8_t MuteAudio(bool bSendRelease = true);
+
+ virtual bool TransmitActiveSource(void) { return false; }
+
+ protected:
+ cec_system_audio_status m_systemAudioStatus;
+ uint8_t m_audioStatus;