+ m_type = CEC_DEVICE_TYPE_PLAYBACK_DEVICE;
+}
+
+void CCECPlaybackDevice::SetDeckStatus(cec_deck_info deckStatus)
+{
+ if (m_deckStatus != deckStatus)
+ {
+ CStdString strLog;
+ strLog.Format(">> %s (%X): deck status changed from '%s' to '%s'", GetLogicalAddressName(), m_iLogicalAddress, CCECCommandHandler::ToString(m_deckStatus), CCECCommandHandler::ToString(deckStatus));
+ AddLog(CEC_LOG_DEBUG, strLog.c_str());
+
+ m_deckStatus = deckStatus;
+ }
+}
+
+bool CCECPlaybackDevice::TransmitDeckStatus(cec_logical_address dest)
+{
+ // need to support opcodes play and deck control before doing anything with this
+ CStdString strLog;
+ strLog.Format("<< %s (%X) -> %s (%X): deck status feature abort", GetLogicalAddressName(), m_iLogicalAddress, CCECCommandHandler::ToString(dest), dest);
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ m_processor->TransmitAbort(dest, CEC_OPCODE_GIVE_DECK_STATUS);
+ return false;