+
+ // All workers are busy, create a new worker
+ const workerCreated = this.createAndSetupWorker()
+ this.registerWorkerMessageListener<Data>(workerCreated, message => {
+ const tasksInProgress = this.tasks.get(workerCreated)
+ if (
+ isKillBehavior(KillBehaviors.HARD, message.kill) ||
+ tasksInProgress === 0
+ ) {
+ // Kill received from the worker, means that no new tasks are submitted to that worker for a while ( > maxInactiveTime)
+ this.sendToWorker(workerCreated, { kill: 1 })
+ void this.destroyWorker(workerCreated)
+ }
+ })
+ return workerCreated