- const worker = this.createAndSetupWorker()
- this.registerWorkerMessageListener<Data>(worker, message => {
- const tasksInProgress = this.tasks.get(worker)
- if (message.kill && !tasksInProgress) {
- // Kill received from the worker, means that no new tasks are submitted to that worker for a while( > maxInactiveTime)
- // To handle the case of a long-running task we will check if the there is any active task
- console.log('Here we are')
- this.sendToWorker(worker, { kill: 1 })
- void this.destroyWorker(worker)
+ const workerCreated = this.createAndSetupWorker()
+ this.registerWorkerMessageListener<Data>(workerCreated, message => {
+ const tasksInProgress = this.tasks.get(workerCreated)
+ if (
+ isKillBehavior(KillBehaviors.HARD, message.kill) ||
+ tasksInProgress === 0
+ ) {
+ // Kill received from the worker, means that no new tasks are submitted to that worker for a while ( > maxInactiveTime)
+ void this.destroyWorker(workerCreated)