+ static getRandomFloatFluctuatedRounded(staticValue: number, fluctuationPercent: number, scale = 2): number {
+ if (fluctuationPercent === 0) {
+ return Utils.roundTo(staticValue, scale);
+ }
+ const fluctuationRatio = fluctuationPercent / 100;
+ return Utils.getRandomFloatRounded(staticValue * (1 + fluctuationRatio), staticValue * (1 - fluctuationRatio), scale);
+ }
+