- * After this time, newly created workers will be terminated.
- * The last active time of your worker unit will be updated when a task is submitted to a worker or when a worker terminate a task.
- *
- * - If `killBehavior` is set to `KillBehaviors.HARD` this value represents also the timeout for the tasks that you submit to the pool,
- * when this timeout expires your tasks is interrupted and the worker is killed if is not part of the minimum size of the pool.
- * - If `killBehavior` is set to `KillBehaviors.SOFT` your tasks have no timeout and your workers will not be terminated until your task is.
+ * - SOFT: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but the worker is stealing tasks or a task is executing or queued, then the worker **won't** be deleted.
+ * - HARD: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but the worker is stealing tasks or a task is executing or queued, then the worker will be deleted.