- * The last active time of your worker unit will be updated when a task is submitted to a worker or when a worker terminate a task.
- * If killBehavior is set to HARD this value represents also the timeout for the tasks that you submit to the pool,
- * when this timeout expires your tasks is interrupted and the worker is killed if is not part of the minimum size of the pool.
- * If `killBehavior` is set to `SOFT` your tasks have no timeout and your workers will not be terminated until your task is finished.
+ * The last active time of your worker will be updated when it terminates a task.
+ *
+ * - If `killBehavior` is set to `KillBehaviors.HARD` this value represents also the timeout for the tasks that you submit to the pool,
+ * when this timeout expires your tasks is interrupted before completion and removed. The worker is killed if is not part of the minimum size of the pool.
+ * - If `killBehavior` is set to `KillBehaviors.SOFT` your tasks have no timeout and your workers will not be terminated until your task is completed.