- `workerChoiceStrategy` (optional) - The worker choice strategy to use in this pool:
- `WorkerChoiceStrategies.ROUND_ROBIN`: Submit tasks to worker in a round robin fashion
- - `WorkerChoiceStrategies.LEAST_USED`: Submit tasks to the worker with the minimum number of running and ran tasks
- - `WorkerChoiceStrategies.LEAST_BUSY`: Submit tasks to the worker with the minimum tasks total execution time
+ - `WorkerChoiceStrategies.LEAST_USED`: Submit tasks to the worker with the minimum number of executed, executing and queued tasks
+ - `WorkerChoiceStrategies.LEAST_BUSY`: Submit tasks to the worker with the minimum tasks total execution and wait time
- `WorkerChoiceStrategies.WEIGHTED_ROUND_ROBIN`: Submit tasks to worker by using a weighted round robin scheduling algorithm based on tasks execution time
- `WorkerChoiceStrategies.INTERLEAVED_WEIGHTED_ROUND_ROBIN`: Submit tasks to worker by using an interleaved weighted round robin scheduling algorithm based on tasks execution time (experimental)
- `WorkerChoiceStrategies.FAIR_SHARE`: Submit tasks to worker by using a fair share tasks scheduling algorithm based on tasks execution time
Default: `60000`
- `killBehavior` (optional) - Dictates if your async unit (worker/process) will be deleted in case that a task is active on it.
- **KillBehaviors.SOFT**: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still running, then the worker **won't** be deleted.
- **KillBehaviors.HARD**: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still running, then the worker will be deleted.
+ **KillBehaviors.SOFT**: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still executing, then the worker **won't** be deleted.
+ **KillBehaviors.HARD**: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still executing, then the worker will be deleted.
This option only apply to the newly created workers.
Default: `KillBehaviors.SOFT`