onlineHandler: () => console.info('worker is online')
})
-pool.emitter.on(PoolEvents.ready, () => console.info('Pool is ready'))
-pool.emitter.on(PoolEvents.busy, () => console.info('Pool is busy'))
+pool.emitter?.on(PoolEvents.ready, () => console.info('Pool is ready'))
+pool.emitter?.on(PoolEvents.busy, () => console.info('Pool is busy'))
// or a dynamic worker_threads pool
const pool = new DynamicThreadPool(Math.floor(availableParallelism() / 2), availableParallelism(), './yourWorker.js', {
onlineHandler: () => console.info('worker is online')
})
-pool.emitter.on(PoolEvents.full, () => console.info('Pool is full'))
-pool.emitter.on(PoolEvents.ready, () => console.info('Pool is ready'))
-pool.emitter.on(PoolEvents.busy, () => console.info('Pool is busy'))
+pool.emitter?.on(PoolEvents.full, () => console.info('Pool is full'))
+pool.emitter?.on(PoolEvents.ready, () => console.info('Pool is ready'))
+pool.emitter?.on(PoolEvents.busy, () => console.info('Pool is busy'))
// the execute method signature is the same for both implementations,
// so you can easily switch from one to another