const { DynamicThreadPool, FixedThreadPool, PoolEvents } = require('poolifier')
// a fixed worker-threads pool
-const pool = new FixedThreadPool(15, './yourWorker.js', { errorHandler: e => console.error(e), onlineHandler: () => console.log('worker is online') })
+const pool = new FixedThreadPool(15, './yourWorker.js', {
+ errorHandler: e => console.error(e),
+ onlineHandler: () => console.info('worker is online')
+})
-pool.emitter.on(PoolEvents.busy, () => console.log('Pool is busy'))
+pool.emitter.on(PoolEvents.busy, () => console.info('Pool is busy'))
// or a dynamic worker-threads pool
-const pool = new DynamicThreadPool(10, 100, './yourWorker.js', { errorHandler: e => console.error(e), onlineHandler: () => console.log('worker is online') })
+const pool = new DynamicThreadPool(10, 100, './yourWorker.js', {
+ errorHandler: e => console.error(e),
+ onlineHandler: () => console.info('worker is online')
+})
-pool.emitter.on(PoolEvents.full, () => console.log('Pool is full'))
-pool.emitter.on(PoolEvents.busy, () => console.log('Pool is busy'))
+pool.emitter.on(PoolEvents.full, () => console.info('Pool is full'))
+pool.emitter.on(PoolEvents.busy, () => console.info('Pool is busy'))
// the execute method signature is the same for both implementations,
// so you can easy switch from one to another