})
let poolReady = 0
let poolBusy = 0
-pool.emitter.on(PoolEvents.ready, () => poolReady++)
-pool.emitter.on(PoolEvents.busy, () => poolBusy++)
+pool.emitter?.on(PoolEvents.ready, () => poolReady++)
+pool.emitter?.on(PoolEvents.busy, () => poolBusy++)
let resolved = 0
const start = performance.now()
.then(() => {
resolved++
if (resolved === iterations) {
- console.info('Time taken is ' + (performance.now() - start))
- console.info('The pool was ready for ' + poolReady + ' times')
- return console.info('The pool was busy for ' + poolBusy + ' times')
+ console.info(
+ `Time taken is ${(performance.now() - start).toFixed(2)}ms`
+ )
+ console.info(`The pool was ready for ${poolReady} times`)
+ console.info(`The pool was busy for ${poolBusy} times`)
+ return pool.destroy()
}
- return null
+ return undefined
})
.catch(err => console.error(err))
}