})
let poolReady = 0
let poolBusy = 0
-pool.emitter.on(PoolEvents.ready, () => poolReady++)
-pool.emitter.on(PoolEvents.busy, () => poolBusy++)
+pool.emitter?.on(PoolEvents.ready, () => poolReady++)
+pool.emitter?.on(PoolEvents.busy, () => poolBusy++)
let resolved = 0
const start = performance.now()
.then(() => {
resolved++
if (resolved === iterations) {
- console.info(`Time taken is ${performance.now() - start}`)
+ console.info(
+ `Time taken is ${(performance.now() - start).toFixed(2)}ms`
+ )
console.info(`The pool was ready for ${poolReady} times`)
- return console.info(`The pool was busy for ${poolBusy} times`)
+ console.info(`The pool was busy for ${poolBusy} times`)
+ return pool.destroy()
}
return null
})