virtual void Close(void) = 0;
/*!
- * @brief Try to find all connected CEC adapters. Only implemented on Linux at the moment.
+ * @brief Set and enable the callback methods. If this method is not called, the GetNext...() methods will have to be used.
+ * @param cbParam Parameter to pass to callback methods.
+ * @param callbacks The callbacks to set.
+ * @return True when enabled, false otherwise.
+ */
+ virtual bool EnableCallbacks(void *cbParam, ICECCallbacks *callbacks) = 0;
+
+ /*!
+ * @brief Try to find all connected CEC adapters. Only implemented on Linux and Windows at the moment.
* @param deviceList The vector to store device descriptors in.
* @param iBufSize The size of the deviceList buffer.
* @param strDevicePath Optional device path. Only adds device descriptors that match the given device path.
*/
virtual cec_power_status GetDevicePowerStatus(cec_logical_address iAddress) = 0;
+ /*!
+ * @brief Get the physical address of the device with the given logical address.
+ * @param iLogicalAddress The device to get the vendor id for.
+ * @return The physical address or 0 if it wasn't found.
+ */
+ virtual uint16_t GetDevicePhysicalAddress(cec_logical_address iAddress) = 0;
+
/*!
* @brief Sends a POLL message to a device.
* @param iAddress The device to send the message to.
/*!
* @brief Sends a volume up keypress to an audiosystem if it's present.
- * @param bWait Wait for the response of the audiosystem when true.
+ * @param bSendRelease Send a key release after the keypress.
* @return The new audio status.
*/
- virtual uint8_t VolumeUp(bool bWait = true) = 0;
+ virtual uint8_t VolumeUp(bool bSendRelease = true) = 0;
/*!
* @brief Sends a volume down keypress to an audiosystem if it's present.
- * @param bWait Wait for the response of the audiosystem when true.
+ * @param bSendRelease Send a key release after the keypress.
* @return The new audio status.
*/
- virtual uint8_t VolumeDown(bool bWait = true) = 0;
+ virtual uint8_t VolumeDown(bool bSendRelease = true) = 0;
/*!
* @brief Sends a mute keypress to an audiosystem if it's present.
- * @param bWait Wait for the response of the audiosystem when true.
+ * @param bSendRelease Send a key release after the keypress.
* @return The new audio status.
*/
- virtual uint8_t MuteAudio(bool bWait = true) = 0;
+ virtual uint8_t MuteAudio(bool bSendRelease = true) = 0;
/*!
* @brief Send a keypress to a device on the CEC bus.
* @param iAddress The device to get the OSD name for.
* @return The OSD name.
*/
- virtual cec_osd_name GetOSDName(cec_logical_address iAddress) = 0;
+ virtual cec_osd_name GetDeviceOSDName(cec_logical_address iAddress) = 0;
+
+ /*!
+ * @brief Get the logical address of the device that is currently the active source on the CEC bus.
+ * @return The active source or CECDEVICE_UNKNOWN when unknown.
+ */
+ virtual cec_logical_address GetActiveSource(void) = 0;
+
+ /*!
+ * @brief Check whether a device is currently the active source on the CEC bus.
+ * @param iAddress The address to check.
+ * @return True when it is the active source, false otherwise.
+ */
+ virtual bool IsActiveSource(cec_logical_address iAddress) = 0;
virtual const char *ToString(const cec_menu_state state) = 0;
virtual const char *ToString(const cec_version version) = 0;
virtual const char *ToString(const cec_system_audio_status mode) = 0;
virtual const char *ToString(const cec_audio_status status) = 0;
virtual const char *ToString(const cec_vendor_id vendor) = 0;
-
};
};