win32: fix compilation after the last commit
[deb_libcec.git] / project / libcec.vcxproj
index 38fc144813ef2c2e768894af3f1802bfb0ec449a..d1a8ea00c99a46a49bff3735adec5d293f7c3c72 100644 (file)
     <ClInclude Include="..\src\lib\AdapterCommunication.h" />
     <ClInclude Include="..\src\lib\AdapterDetection.h" />
     <ClInclude Include="..\src\lib\CECProcessor.h" />
+    <ClInclude Include="..\src\lib\devices\CECAudioSystem.h" />
     <ClInclude Include="..\src\lib\devices\CECBusDevice.h" />
+    <ClInclude Include="..\src\lib\devices\CECPlaybackDevice.h" />
+    <ClInclude Include="..\src\lib\devices\CECRecordingDevice.h" />
+    <ClInclude Include="..\src\lib\devices\CECTuner.h" />
+    <ClInclude Include="..\src\lib\devices\CECTV.h" />
     <ClInclude Include="..\src\lib\implementations\ANCommandHandler.h" />
     <ClInclude Include="..\src\lib\implementations\CECCommandHandler.h" />
     <ClInclude Include="..\src\lib\implementations\SLCommandHandler.h" />
+    <ClInclude Include="..\src\lib\implementations\VLCommandHandler.h" />
     <ClInclude Include="..\src\lib\LibCEC.h" />
     <ClInclude Include="..\src\lib\platform\baudrate.h" />
     <ClInclude Include="..\src\lib\platform\os-dependent.h" />
+    <ClInclude Include="..\src\lib\platform\posix\pthreads.h" />
     <ClInclude Include="..\src\lib\platform\pthread_win32\pthread.h" />
     <ClInclude Include="..\src\lib\platform\pthread_win32\sched.h" />
     <ClInclude Include="..\src\lib\platform\pthread_win32\semaphore.h" />
     <ClCompile Include="..\src\lib\AdapterCommunication.cpp" />
     <ClCompile Include="..\src\lib\AdapterDetection.cpp" />
     <ClCompile Include="..\src\lib\CECProcessor.cpp" />
+    <ClCompile Include="..\src\lib\devices\CECAudioSystem.cpp" />
     <ClCompile Include="..\src\lib\devices\CECBusDevice.cpp" />
+    <ClCompile Include="..\src\lib\devices\CECPlaybackDevice.cpp" />
+    <ClCompile Include="..\src\lib\devices\CECRecordingDevice.cpp" />
+    <ClCompile Include="..\src\lib\devices\CECTuner.cpp" />
+    <ClCompile Include="..\src\lib\devices\CECTV.cpp" />
     <ClCompile Include="..\src\lib\implementations\ANCommandHandler.cpp" />
     <ClCompile Include="..\src\lib\implementations\CECCommandHandler.cpp" />
     <ClCompile Include="..\src\lib\implementations\SLCommandHandler.cpp" />
+    <ClCompile Include="..\src\lib\implementations\VLCommandHandler.cpp" />
     <ClCompile Include="..\src\lib\LibCEC.cpp" />
     <ClCompile Include="..\src\lib\LibCECC.cpp" />
     <ClCompile Include="..\src\lib\LibCECDll.cpp" />
+    <ClCompile Include="..\src\lib\platform\posix\pthreads.cpp" />
     <ClCompile Include="..\src\lib\platform\threads.cpp" />
     <ClCompile Include="..\src\lib\platform\windows\dlfcn-win32.cpp" />
     <ClCompile Include="..\src\lib\platform\windows\os_windows.cpp" />
@@ -70,7 +84,6 @@
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
     <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />