virtual uint8_t SendVolumeUp(bool bSendRelease = true);
virtual uint8_t SendVolumeDown(bool bSendRelease = true);
virtual uint8_t SendMuteAudio(void);
+ virtual uint8_t AudioToggleMute(void);
+ virtual uint8_t AudioMute(void);
+ virtual uint8_t AudioUnmute(void);
+ virtual uint8_t AudioStatus(void);
virtual bool SendKeypress(const cec_logical_address iDestination, const cec_user_control_code key, bool bWait = true);
virtual bool SendKeyRelease(const cec_logical_address iDestination, bool bWait = true);
virtual cec_osd_name GetDeviceOSDName(const cec_logical_address iAddress);
cec_user_control_code m_iCurrentButton; /**< the control code of the button that's currently held down (if any) */
int64_t m_buttontime; /**< the timestamp when the button was pressed (in seconds since epoch), or 0 if none was pressed. */
int64_t m_iPreventForwardingPowerOffCommand; /**< prevent forwarding standby commands until this time */
+ int64_t m_iLastKeypressTime; /**< last time a key press was sent to the client */
+ cec_keypress m_lastKeypress; /**< the last key press that was sent to the client */
};
}