cec: split up buffer and comm mutex again in CAdapterCommunication
[deb_libcec.git] / src / lib / CECProcessor.cpp
index 7edea00c0de3ee4fc51191f10aedb6f108632534..0e991848b821cbc1b877983d36409c8103727888 100644 (file)
@@ -110,7 +110,7 @@ void *CCECProcessor::Process(void)
     m_controller->CheckKeypressTimeout();
 
     if (!IsStopped())
-      Sleep(50);
+      Sleep(5);
   }
 
   return NULL;
@@ -367,7 +367,7 @@ void CCECProcessor::BroadcastActiveSource(void)
   cec_frame frame;
   frame.clear();
 
-  m_controller->AddLog(CEC_LOG_NOTICE, "broadcasting active source");
+  m_controller->AddLog(CEC_LOG_NOTICE, "<< broadcasting active source");
   frame.push_back(GetSourceDestination(CECDEVICE_BROADCAST));
   frame.push_back((uint8_t) CEC_OPCODE_ACTIVE_SOURCE);
   frame.push_back((uint8_t) ((m_physicaladdress >> 8) & 0xFF));
@@ -388,58 +388,61 @@ bool CCECProcessor::WaitForAck(bool *bError, uint32_t iTimeout /* = 1000 */)
   int64_t iNow = GetTimeMs();
   int64_t iTargetTime = iNow + (uint64_t) iTimeout;
 
-  while (!bGotAck && !bError && (iTimeout == 0 || iNow < iTargetTime))
+  while (!bGotAck && !*bError && (iTimeout == 0 || iNow < iTargetTime))
   {
     cec_frame msg;
     msg.clear();
 
-    while (!bGotAck && !bError && m_communication->Read(msg, iTimeout))
+    if (!m_communication->Read(msg, iTimeout > 0 ? iTargetTime - iNow : 1000))
     {
-      uint8_t iCode = msg.data[0] & ~(MSGCODE_FRAME_EOM | MSGCODE_FRAME_ACK);
-
-      switch (iCode)
-      {
-      case MSGCODE_COMMAND_ACCEPTED:
-        m_controller->AddLog(CEC_LOG_DEBUG, "MSGCODE_COMMAND_ACCEPTED");
-        break;
-      case MSGCODE_TRANSMIT_SUCCEEDED:
-        m_controller->AddLog(CEC_LOG_DEBUG, "MSGCODE_TRANSMIT_SUCCEEDED");
-        // TODO
-        bGotAck = true;
-        break;
-      case MSGCODE_RECEIVE_FAILED:
-        m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_RECEIVE_FAILED");
-        *bError = true;
-        break;
-      case MSGCODE_COMMAND_REJECTED:
-        m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_COMMAND_REJECTED");
-        *bError = true;
-        break;
-      case MSGCODE_TRANSMIT_FAILED_LINE:
-        m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_LINE");
-        *bError = true;
-        break;
-      case MSGCODE_TRANSMIT_FAILED_ACK:
-        m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_ACK");
-        *bError = true;
-        break;
-      case MSGCODE_TRANSMIT_FAILED_TIMEOUT_DATA:
-        m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_TIMEOUT_DATA");
-        *bError = true;
-        break;
-      case MSGCODE_TRANSMIT_FAILED_TIMEOUT_LINE:
-        m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_TIMEOUT_LINE");
-        *bError = true;
-        break;
-      default:
-        m_frameBuffer.Push(msg);
-        break;
-      }
       iNow = GetTimeMs();
+      continue;
+    }
+
+    uint8_t iCode = msg.data[0] & ~(MSGCODE_FRAME_EOM | MSGCODE_FRAME_ACK);
+
+    switch (iCode)
+    {
+    case MSGCODE_COMMAND_ACCEPTED:
+      m_controller->AddLog(CEC_LOG_DEBUG, "MSGCODE_COMMAND_ACCEPTED");
+      break;
+    case MSGCODE_TRANSMIT_SUCCEEDED:
+      m_controller->AddLog(CEC_LOG_DEBUG, "MSGCODE_TRANSMIT_SUCCEEDED");
+      bGotAck = true;
+      break;
+    case MSGCODE_RECEIVE_FAILED:
+      m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_RECEIVE_FAILED");
+      *bError = true;
+      break;
+    case MSGCODE_COMMAND_REJECTED:
+      m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_COMMAND_REJECTED");
+      *bError = true;
+      break;
+    case MSGCODE_TRANSMIT_FAILED_LINE:
+      m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_LINE");
+      *bError = true;
+      break;
+    case MSGCODE_TRANSMIT_FAILED_ACK:
+      m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_ACK");
+      *bError = true;
+      break;
+    case MSGCODE_TRANSMIT_FAILED_TIMEOUT_DATA:
+      m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_TIMEOUT_DATA");
+      *bError = true;
+      break;
+    case MSGCODE_TRANSMIT_FAILED_TIMEOUT_LINE:
+      m_controller->AddLog(CEC_LOG_WARNING, "MSGCODE_TRANSMIT_FAILED_TIMEOUT_LINE");
+      *bError = true;
+      break;
+    default:
+      m_frameBuffer.Push(msg);
+      break;
     }
+
+    iNow = GetTimeMs();
   }
 
-  return bGotAck && !bError;
+  return bGotAck && !*bError;
 }
 
 bool CCECProcessor::ParseMessage(cec_frame &msg)
@@ -571,8 +574,14 @@ void CCECProcessor::ParseCurrentFrame(cec_frame &frame)
       ParseVendorId((cec_logical_address)initiator, frame);
       TransmitAbort((cec_logical_address)initiator, CEC_OPCODE_VENDOR_COMMAND_WITH_ID);
       break;
+    case CEC_OPCODE_GIVE_DECK_STATUS:
+      // need to support opcodes play and deck control before doing anything with this
+      TransmitAbort((cec_logical_address)initiator, CEC_OPCODE_GIVE_DECK_STATUS);
+      break;
     case CEC_OPCODE_MENU_REQUEST:
-      ReportMenuState((cec_logical_address)initiator);
+      frame.shift(2);
+      if (frame.data[0] == CEC_MENU_REQUEST_TYPE_QUERY)
+        ReportMenuState((cec_logical_address)initiator);
       break;
     case CEC_OPCODE_GIVE_DEVICE_POWER_STATUS:
       ReportPowerState((cec_logical_address)initiator);