m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
}
-bool CCECAudioSystem::SetAudioStatus(const cec_audio_status status)
+bool CCECAudioSystem::SetAudioStatus(uint8_t status)
{
if (m_audioStatus != status)
{
CStdString strLog;
- strLog.Format(">> %s (%X): audio status changed from %s to %s", GetLogicalAddressName(), m_iLogicalAddress, CCECCommandHandler::ToString(m_audioStatus), CCECCommandHandler::ToString(status));
+ strLog.Format(">> %s (%X): audio status changed from %2x to %2x", GetLogicalAddressName(), m_iLogicalAddress, m_audioStatus, status);
AddLog(CEC_LOG_DEBUG, strLog.c_str());
m_audioStatus = status;
bool CCECAudioSystem::TransmitAudioStatus(cec_logical_address dest)
{
CStdString strLog;
- strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, CCECCommandHandler::ToString(m_audioStatus));
+ strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
AddLog(CEC_LOG_NOTICE, strLog);
cec_command command;
cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_REPORT_AUDIO_STATUS);
- command.parameters.PushBack((uint8_t) m_audioStatus);
+ command.parameters.PushBack(m_audioStatus);
return m_processor->Transmit(command);
}
return m_processor->Transmit(command);
}
+
+uint8_t CCECAudioSystem::VolumeUp(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_VOLUME_UP);
+}
+
+uint8_t CCECAudioSystem::VolumeDown(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_VOLUME_DOWN);
+}
+
+uint8_t CCECAudioSystem::MuteAudio(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_MUTE);
+}
+
+uint8_t CCECAudioSystem::SendKey(cec_user_control_code key)
+{
+ {
+ CLockObject lock(&m_transmitMutex);
+ cec_command command;
+ cec_command::Format(command, m_processor->GetLogicalAddress(), m_iLogicalAddress, CEC_OPCODE_USER_CONTROL_PRESSED);
+ command.parameters.PushBack(key);
+ m_processor->Transmit(command);
+
+ cec_command::Format(command, m_processor->GetLogicalAddress(), m_iLogicalAddress, CEC_OPCODE_USER_CONTROL_RELEASE);
+ if (m_processor->Transmit(command))
+ m_condition.Wait(&m_transmitMutex, 1000);
+ }
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
+}