*/
#include "CECAudioSystem.h"
+#include "../CECProcessor.h"
+#include "../implementations/CECCommandHandler.h"
using namespace CEC;
CCECAudioSystem::CCECAudioSystem(CCECProcessor *processor, cec_logical_address address, uint16_t iPhysicalAddress /* = 0 */) :
- CCECBusDevice(processor, address, iPhysicalAddress)
+ CCECBusDevice(processor, address, iPhysicalAddress),
+ m_systemAudioStatus(CEC_SYSTEM_AUDIO_STATUS_ON),
+ m_audioStatus(CEC_AUDIO_MUTE_STATUS_MASK)
{
- m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
- m_strDeviceName = "Audio";
+ m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
+}
+
+bool CCECAudioSystem::SetAudioStatus(uint8_t status)
+{
+ if (m_audioStatus != status)
+ {
+ CStdString strLog;
+ strLog.Format(">> %s (%X): audio status changed from %2x to %2x", GetLogicalAddressName(), m_iLogicalAddress, m_audioStatus, status);
+ AddLog(CEC_LOG_DEBUG, strLog.c_str());
+
+ m_audioStatus = status;
+ return true;
+ }
+
+ return false;
+}
+
+bool CCECAudioSystem::SetSystemAudioMode(const cec_system_audio_status mode)
+{
+ if (m_systemAudioStatus != mode)
+ {
+ CStdString strLog;
+ strLog.Format(">> %s (%X): system audio mode changed from %s to %s", GetLogicalAddressName(), m_iLogicalAddress, CCECCommandHandler::ToString(m_systemAudioStatus), CCECCommandHandler::ToString(mode));
+ AddLog(CEC_LOG_DEBUG, strLog.c_str());
+
+ m_systemAudioStatus = mode;
+ return true;
+ }
+
+ return false;
+}
+
+bool CCECAudioSystem::SetSystemAudioMode(const cec_command &command)
+{
+ SetSystemAudioMode((command.parameters.size == 0) ?
+ CEC_SYSTEM_AUDIO_STATUS_OFF :
+ CEC_SYSTEM_AUDIO_STATUS_ON);
+
+ return TransmitAudioStatus(command.initiator);
+}
+
+bool CCECAudioSystem::TransmitAudioStatus(cec_logical_address dest)
+{
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_REPORT_AUDIO_STATUS);
+ command.parameters.PushBack(m_audioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+bool CCECAudioSystem::TransmitSystemAudioModeStatus(cec_logical_address dest)
+{
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, CCECCommandHandler::ToString(m_systemAudioStatus));
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ cec_command command;
+ cec_command::Format(command, m_iLogicalAddress, dest, CEC_OPCODE_SYSTEM_AUDIO_MODE_STATUS);
+ command.parameters.PushBack((uint8_t) m_systemAudioStatus);
+
+ return m_processor->Transmit(command);
+}
+
+uint8_t CCECAudioSystem::VolumeUp(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_VOLUME_UP);
+}
+
+uint8_t CCECAudioSystem::VolumeDown(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_VOLUME_DOWN);
+}
+
+uint8_t CCECAudioSystem::MuteAudio(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_MUTE);
+}
+
+uint8_t CCECAudioSystem::SendKey(cec_user_control_code key)
+{
+ {
+ CLockObject lock(&m_transmitMutex);
+ cec_command command;
+ cec_command::Format(command, m_processor->GetLogicalAddress(), m_iLogicalAddress, CEC_OPCODE_USER_CONTROL_PRESSED);
+ command.parameters.PushBack(key);
+ m_processor->Transmit(command);
+
+ cec_command::Format(command, m_processor->GetLogicalAddress(), m_iLogicalAddress, CEC_OPCODE_USER_CONTROL_RELEASE);
+ if (m_processor->Transmit(command))
+ m_condition.Wait(&m_transmitMutex, 1000);
+ }
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
}