return dev_unlock(strDeviceName, 0) == 0;
#else
void *tmp = (void*)strDeviceName; // silence unused warning
+ tmp = NULL;
return true;
#endif
}
//setting all this stuff up is a pain in the ass
bool CSerialSocket::Open(uint64_t iTimeoutMs /* = 0 */)
{
- iTimeoutMs = 0;
+ iTimeoutMs = 0; if (!iTimeoutMs){} // silence unused warning
if (IsOpen())
{
m_iError = EINVAL;