--- /dev/null
+// Copyright (C) 2006 Erik Dahlberg
+//
+// This file is part of LSystem3d.
+//
+// LSystem3D is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// LSystem3D is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with LSystem3D; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+
+
+
+#include "fx.h"
+
+#include "gui.h"
+#include "lindenmayersystem.h"
+#include "lsystem3d.h"
+#include "model.h"
+#include "renderingsurface.h"
+
+
+
+/**
+ * Constructor
+ */
+LSystem3D::LSystem3D(int argc, char *argv[])
+{
+ // create the FOX application object
+ FXApp *application = new FXApp("LSystem3D");
+ application->init(argc, argv);
+
+ Model model;
+ LindenmayerSystem lsystem(&model);
+
+ // create the windows and run the application
+ RenderingSurface *surface = new RenderingSurface(application, &lsystem);
+ new GUI(application, surface, &lsystem);
+ application->create();
+ application->run();
+}
+
+
+
+/**
+ * Destructor
+ */
+LSystem3D::~LSystem3D()
+{
+}