import type { Worker } from 'cluster'
import type { JSONValue } from '../../utility-types'
+import { isKillBehavior, KillBehaviors } from '../../worker/worker-options'
import type { ClusterPoolOptions } from './fixed'
import { FixedClusterPool } from './fixed'
*
* @param min Minimum number of workers which are always active.
* @param max Maximum number of workers that can be created by this pool.
- * @param filename Path to an implementation of a `ClusterWorker` file, which can be relative or absolute.
- * @param opts Options for this fixed cluster pool. Default: `{ maxTasks: 1000 }`
+ * @param filePath Path to an implementation of a `ClusterWorker` file, which can be relative or absolute.
+ * @param opts Options for this dynamic cluster pool. Default: `{ maxTasks: 1000 }`
*/
public constructor (
min: number,
public readonly max: number,
- filename: string,
+ filePath: string,
opts: ClusterPoolOptions = { maxTasks: 1000 }
) {
- super(min, filename, opts)
+ super(min, filePath, opts)
}
/**
}
// All workers are busy, create a new worker
- const worker = this.createAndSetupWorker()
- this.registerWorkerMessageListener<Data>(worker, message => {
- const tasksInProgress = this.tasks.get(worker)
- if (message.kill && tasksInProgress === 0) {
+ const workerCreated = this.createAndSetupWorker()
+ this.registerWorkerMessageListener<Data>(workerCreated, message => {
+ const tasksInProgress = this.tasks.get(workerCreated)
+ if (
+ isKillBehavior(KillBehaviors.HARD, message.kill) ||
+ tasksInProgress === 0
+ ) {
// Kill received from the worker, means that no new tasks are submitted to that worker for a while ( > maxInactiveTime)
- // To handle the case of a long-running task we will check if there is any active task
- this.sendToWorker(worker, { kill: 1 })
- void this.destroyWorker(worker)
+ void this.destroyWorker(workerCreated)
}
})
- return worker
+ return workerCreated
}
}