import type { Worker } from 'cluster'
-import type { JSONValue, MessageValue } from '../../utility-types'
+import type { JSONValue } from '../../utility-types'
+import { isKillBehavior, KillBehaviors } from '../../worker/worker-options'
import type { ClusterPoolOptions } from './fixed'
import { FixedClusterPool } from './fixed'
*
* @param min Minimum number of workers which are always active.
* @param max Maximum number of workers that can be created by this pool.
- * @param filename Path to an implementation of a `ClusterWorker` file, which can be relative or absolute.
- * @param opts Options for this fixed cluster pool. Default: `{ maxTasks: 1000 }`
+ * @param filePath Path to an implementation of a `ClusterWorker` file, which can be relative or absolute.
+ * @param opts Options for this dynamic cluster pool. Default: `{ maxTasks: 1000 }`
*/
public constructor (
min: number,
public readonly max: number,
- filename: string,
+ filePath: string,
opts: ClusterPoolOptions = { maxTasks: 1000 }
) {
- super(min, filename, opts)
+ super(min, filePath, opts)
}
/**
* It will first check for and return an idle worker.
* If all workers are busy, then it will try to create a new one up to the `max` worker count.
* If the max worker count is reached, the emitter will emit a `FullPool` event and it will fall back to using a round robin algorithm to distribute the load.
+ *
+ * @returns Cluster worker.
*/
protected chooseWorker (): Worker {
- let worker: Worker | undefined
- for (const entry of this.tasks) {
- if (entry[1] === 0) {
- worker = entry[0]
- break
+ for (const [worker, numberOfTasks] of this.tasks) {
+ if (numberOfTasks === 0) {
+ // A worker is free, use it
+ return worker
}
}
- if (worker) {
- // A worker is free, use it
- return worker
- } else {
- if (this.workers.length === this.max) {
- this.emitter.emit('FullPool')
- return super.chooseWorker()
- }
- // All workers are busy, create a new worker
- const worker = this.internalNewWorker()
- worker.on('message', (message: MessageValue<Data>) => {
- if (message.kill) {
- this.sendToWorker(worker, { kill: 1 })
- void this.destroyWorker(worker)
- this.removeWorker(worker)
- }
- })
- return worker
+ if (this.workers.length === this.max) {
+ this.emitter.emit('FullPool')
+ return super.chooseWorker()
}
+
+ // All workers are busy, create a new worker
+ const workerCreated = this.createAndSetupWorker()
+ this.registerWorkerMessageListener<Data>(workerCreated, message => {
+ const tasksInProgress = this.tasks.get(workerCreated)
+ if (
+ isKillBehavior(KillBehaviors.HARD, message.kill) ||
+ tasksInProgress === 0
+ ) {
+ // Kill received from the worker, means that no new tasks are submitted to that worker for a while ( > maxInactiveTime)
+ void this.destroyWorker(workerCreated)
+ }
+ })
+ return workerCreated
}
}