*/
export const PoolEvents = Object.freeze({
full: 'full',
+ ready: 'ready',
busy: 'busy',
error: 'error',
taskError: 'taskError'
readonly version: string
readonly type: PoolType
readonly worker: WorkerType
+ readonly ready: boolean
+ readonly strategy: WorkerChoiceStrategy
readonly minSize: number
readonly maxSize: number
/** Pool utilization ratio. */
readonly utilization?: number
- /** Pool total worker nodes */
+ /** Pool total worker nodes. */
readonly workerNodes: number
- /** Pool idle worker nodes */
+ /** Pool idle worker nodes. */
readonly idleWorkerNodes: number
- /** Pool busy worker nodes */
+ /** Pool busy worker nodes. */
readonly busyWorkerNodes: number
readonly executedTasks: number
readonly executingTasks: number
*
* Events that can currently be listened to:
*
- * - `'full'`: Emitted when the pool is dynamic and full.
- * - `'busy'`: Emitted when the pool is busy.
+ * - `'full'`: Emitted when the pool is dynamic and the number of workers created has reached the maximum size expected.
+ * - `'ready'`: Emitted when the number of workers created in the pool has reached the minimum size expected and are ready.
+ * - `'busy'`: Emitted when the number of workers created in the pool has reached the maximum size expected and are executing at least one task.
* - `'error'`: Emitted when an uncaught error occurs.
* - `'taskError'`: Emitted when an error occurs while executing a task.
*/