Merge branch 'master' into interleaved-weighted-round-robin-worker-choice-strategy
[poolifier.git] / src / pools / selection-strategies / interleaved-weighted-round-robin-worker-choice-strategy.ts
index 24f7ac9a4cec4c151774c74b8ecaa6f50f23f02a..12a8055ecdd8691bc8cc29cef4c23a1804d66fda 100644 (file)
@@ -5,7 +5,6 @@ import { DEFAULT_WORKER_CHOICE_STRATEGY_OPTIONS } from '../../utils'
 import { AbstractWorkerChoiceStrategy } from './abstract-worker-choice-strategy'
 import type {
   IWorkerChoiceStrategy,
-  RequiredStatistics,
   WorkerChoiceStrategyOptions
 } from './selection-strategies-types'
 
@@ -23,13 +22,6 @@ export class InterleavedWeightedRoundRobinWorkerChoiceStrategy<
   >
   extends AbstractWorkerChoiceStrategy<Worker, Data, Response>
   implements IWorkerChoiceStrategy {
-  /** @inheritDoc */
-  public readonly requiredStatistics: RequiredStatistics = {
-    runTime: true,
-    avgRunTime: true,
-    medRunTime: false
-  }
-
   /**
    * Worker node id where the current task will be submitted.
    */
@@ -54,7 +46,7 @@ export class InterleavedWeightedRoundRobinWorkerChoiceStrategy<
     opts: WorkerChoiceStrategyOptions = DEFAULT_WORKER_CHOICE_STRATEGY_OPTIONS
   ) {
     super(pool, opts)
-    this.checkOptions(this.opts)
+    this.setRequiredStatistics(this.opts)
     this.defaultWorkerWeight = this.computeDefaultWorkerWeight()
     this.roundWeights = this.getRoundWeights()
   }
@@ -76,9 +68,9 @@ export class InterleavedWeightedRoundRobinWorkerChoiceStrategy<
     let roundId: number | undefined
     let workerNodeId: number | undefined
     for (
-      let round = this.currentRoundId;
-      round < this.roundWeights.length;
-      round++
+      let roundIndex = this.currentRoundId;
+      roundIndex < this.roundWeights.length;
+      roundIndex++
     ) {
       for (
         let workerNodeKey = this.currentWorkerNodeId;
@@ -87,8 +79,8 @@ export class InterleavedWeightedRoundRobinWorkerChoiceStrategy<
       ) {
         const workerWeight =
           this.opts.weights?.[workerNodeKey] ?? this.defaultWorkerWeight
-        if (workerWeight >= this.roundWeights[round]) {
-          roundId = round
+        if (workerWeight >= this.roundWeights[roundIndex]) {
+          roundId = roundIndex
           workerNodeId = workerNodeKey
           break
         }